CLASS cjr net/minecraft/fluid/Fluid FIELD a defaultState Lcjs; FIELD c STATE_IDS Lfe; FIELD d stateFactory Lbuf; METHOD a getRenderLayer ()Lbfr; METHOD a onScheduledTick (Lbgf;Lev;Lcjs;)V METHOD a randomDisplayTick (Lbgf;Lev;Lcjs;Ljava/util/Random;)V METHOD a getTickRate (Lbgi;)I METHOD a appendProperties (Lbuf$a;)V METHOD a matchesType (Lcjr;)Z METHOD a toBlockState (Lcjs;)Lbue; METHOD a getHeight (Lcjs;Lbfq;Lev;)F METHOD a matches (Lyy;)Z METHOD b getBucketItem ()Lbau; METHOD b onRandomTick (Lbgf;Lev;Lcjs;Ljava/util/Random;)V METHOD b isStill (Lcjs;)Z METHOD b getShape (Lcjs;Lbfq;Lev;)Lcri; METHOD c isEmpty ()Z METHOD c getLevel (Lcjs;)I METHOD d getBlastResistance ()F METHOD e setDefaultState (Lcjs;)V METHOD h getStateFactory ()Lbuf; METHOD i getDefaultState ()Lcjs; METHOD j getParticle ()Lgd; METHOD k hasRandomTicks ()Z