CLASS net/minecraft/class_1304 net/minecraft/entity/EquipmentSlot COMMENT Provides enum types for several key slots found within an entity {@link net.minecraft.inventory.Inventory}. COMMENT

COMMENT Each {@link EquipmentSlot} has a type, which represents what inventory category it is contained within. COMMENT The {@code HAND} category covers the mainhand & offhand slots, while the {@code ARMOR} category covers the 4 COMMENT types of armor slots found in {@link net.minecraft.entity.LivingEntity}. COMMENT

COMMENT Each {@link EquipmentSlot} contains information on where that slot should be located within a parent {@link net.minecraft.inventory.Inventory}. COMMENT {@link EquipmentSlot#getEntitySlotId()} will provide the base slot index an {@code EquipmentSlot} should occupy (starting from {@code 0}), COMMENT while {@link EquipmentSlot#getOffsetEntitySlotId(int)} will return the same value added to an offset index. COMMENT

COMMENT {@link EquipmentSlot} can be used to quickly access the item held by an inventory slot in a {@link net.minecraft.entity.LivingEntity} through COMMENT methods such as {@link net.minecraft.entity.LivingEntity#getEquippedStack(EquipmentSlot)}, which will return the {@link net.minecraft.item.ItemStack} COMMENT held in the {@code LivingEntity}'s inventory slot pointed at by the target {@code EquipmentSlot}. FIELD field_6167 armorStandId I FIELD field_6168 entityId I FIELD field_6170 type Lnet/minecraft/class_1304$class_1305; FIELD field_6175 name Ljava/lang/String; METHOD (Ljava/lang/String;ILnet/minecraft/class_1304$class_1305;IILjava/lang/String;)V ARG 3 type ARG 4 entityId ARG 5 armorStandId ARG 6 name METHOD method_20234 fromTypeIndex (Lnet/minecraft/class_1304$class_1305;I)Lnet/minecraft/class_1304; COMMENT Returns the {@link EquipmentSlot} where {@link EquipmentSlot#getEntitySlotId()} is equal to {@code index} and the type of the slot is equal to {@code type}. COMMENT If no {@code EquipmentSlot} could be found matching the input {@code type} and {@code index}, throws {@link IllegalArgumentException}. COMMENT COMMENT @throws IllegalArgumentException if no slot type could be found matching {@code type} and {@code index} COMMENT @return an {@link EquipmentSlot} matching the given {@code type} and inventory {@code index} ARG 0 type ARG 1 index METHOD method_32320 getOffsetEntitySlotId (I)I COMMENT @return the index of the inventory slot this {@link EquipmentSlot} should occupy, plus the passed in {@code offset} amount. ARG 1 offset METHOD method_5923 getName ()Ljava/lang/String; COMMENT Returns the unique name of this {@link EquipmentSlot}. COMMENT The returned value will be a lower-case string (such as "chest" for {@link EquipmentSlot#CHEST}). COMMENT COMMENT @return the lower-case name of this {@link EquipmentSlot} METHOD method_5924 byName (Ljava/lang/String;)Lnet/minecraft/class_1304; COMMENT Returns the {@link EquipmentSlot} where {@link EquipmentSlot#getName()} is equal to {@code name}. COMMENT If no {@code EquipmentSlot} could be found matching the input name, throws {@link IllegalArgumentException}. COMMENT COMMENT @throws IllegalArgumentException if no slot type could be found matching {@code name} COMMENT @return an {@link EquipmentSlot} where {@link EquipmentSlot#getName()} equals {@code name} ARG 0 name METHOD method_5925 getType ()Lnet/minecraft/class_1304$class_1305; COMMENT Returns the target {@link EquipmentSlot.Type} that this {@link EquipmentSlot} targets. COMMENT COMMENT

COMMENT An {@link EquipmentSlot} either targets the hand or body type, which can be used to determine whether a request COMMENT to manipulate {@link EquipmentSlot} data on an entity should be applied to an armor inventory or general item inventory. COMMENT COMMENT @return the target {@link EquipmentSlot.Type} (hand or armor) of this {@link EquipmentSlot} METHOD method_5926 getArmorStandSlotId ()I COMMENT @return the index of the inventory slot this {@link EquipmentSlot} occupies in an {@link net.minecraft.entity.decoration.ArmorStandEntity} METHOD method_5927 getEntitySlotId ()I COMMENT Returns the index of the inventory slot this {@link EquipmentSlot} should occupy. COMMENT COMMENT

COMMENT In the case of {@link EquipmentSlot#MAINHAND} and {@link EquipmentSlot#OFFHAND}, this method will return 0 & 1, respectively. COMMENT The remaining armor slots re-start at index 0 and end at index 3. COMMENT COMMENT

COMMENT To calculate the target index of an inventory slot for an {@link EquipmentSlot} relative to the offset index of an entire COMMENT inventory, visit {@link EquipmentSlot#getOffsetEntitySlotId(int)}. COMMENT COMMENT @return index of the inventory slot this {@link EquipmentSlot} should occupy CLASS class_1305 Type COMMENT The type of body item slot an {@link EquipmentSlot} targets.