CLASS net/minecraft/class_2378 net/minecraft/util/registry/Registry COMMENT A registry is used to register various in-game components. Almost all parts of the COMMENT game - from blocks, items, and entity types, to cat types, goat horn instruments, COMMENT and structure pools - are registered in registries. Registry system allows the game COMMENT to enumerate all known types of something, and to assign a unique identifier to each COMMENT of those. Therefore, registering an object in the registry plays a very important COMMENT role, and failure to register new instances of registerable object usually results COMMENT in a bug or even a crash. COMMENT COMMENT
A registry is an object that holds the mapping between three things:
COMMENT the string ID, the numeric ID, and the registered value. There are many registries
COMMENT for different types of registerable objects, and a registry's type parameter indicates
COMMENT the accepted type. For example, you register your {@link Block} to {@code
COMMENT Registry The string ID, usually just called "ID", is a human-readable
COMMENT {@link Identifier} that uniquely identifies the registered value in a registry.
COMMENT This should stay the same between two game versions, and is usually used for disk
COMMENT storage.
COMMENT
COMMENT The numeric ID or raw ID is an integer
COMMENT assigned automatically by the registry to each registered value. This is not
COMMENT guaranteed to stay the same between two game versions, and is usually used for
COMMENT networking purposes.
COMMENT
COMMENT The registered value, often just called "value" in the code,
COMMENT is the value added to the registry. The registry's type parameter determines
COMMENT the type of the registered value.
COMMENT
COMMENT Each registered value can also be identified with a {@linkplain RegistryKey
COMMENT registry key}. A registry key is a combination of the registry's ID and
COMMENT the registered value's ID. Using a registry key makes the type of the ID's
COMMENT associated value clear, as the type parameter contains the type.
COMMENT
COMMENT A {@linkplain RegistryEntry registry entry} is an object
COMMENT holding a value that can be registered in a registry. In most cases, the
COMMENT value is already registered in a registry ("reference entry"), hence the name;
COMMENT however, it is possible to create a registry entry by direct reference
COMMENT ("direct entry"). This is useful for data packs, as they can define
COMMENT one-time use values directly without having to register them every time.
COMMENT
COMMENT A {@link RegistryEntryList registry entry list} is a list
COMMENT of registry entries. This, is either a direct reference to each item, or
COMMENT a reference to a tag. A tag is a way to dynamically
COMMENT define a list of registered values. Anything registered in a registry
COMMENT can be tagged, and each registry holds a list of tags it recognizes.
COMMENT
COMMENT There are two kinds of registries: static and dynamic.
COMMENT
COMMENT A registry is also an {@link IndexedIterable}. Therefore, registries can be
COMMENT iterated using, e.g. {@code for (Block block : Registry.BLOCK)}.
COMMENT
COMMENT There are several other methods used for reading the contents of the registry:
COMMENT The steps for registration are different, depending on whether the registry is static
COMMENT or dynamic. For dynamic registries, data packs can usually be used to register a new
COMMENT value or replace one. For static registries, the game's code must be modified.
COMMENT
COMMENT Static registries are defined in this class, and unlike the dynamic registries, it
COMMENT cannot be changed after the game initialization. The game enforces this by "freezing"
COMMENT the registry. Attempting to register a value after freezing causes a crash, such as
COMMENT "Registry is already frozen". Modding APIs usually provide a way to bypass this restriction.
COMMENT
COMMENT Use {@link #register(Registry, Identifier, Object)} for registering a value to a registry.
COMMENT
COMMENT For historical reasons, there are two types of reference registry entries.
COMMENT (This is different from the "direct" and "reference" registry entry types.)
COMMENT
COMMENT When a class whose instances are registered as intrusive holders, such as
COMMENT {@link Block} or {@link Item}, are instantiated without registering, the game
COMMENT crashes with "Some intrusive holders were not added to registry" error message.
COMMENT This includes conditional registration. For example, the code
COMMENT below can cause a crash:
COMMENT
COMMENT The correct way is to make the instantiation conditional as well:
COMMENT
COMMENT Notice that {@code this == Registry.DIMENSION_KEY}.
COMMENT
COMMENT @see #DIMENSION_KEY
COMMENT @see World#OVERWORLD
COMMENT @see net.minecraft.server.MinecraftServer#worlds
FIELD field_25299 LOOT_CONDITION_TYPE Lnet/minecraft/class_2378;
FIELD field_25490 DIMENSION_KEY Lnet/minecraft/class_5321;
COMMENT A registry key representing the {@link DimensionOptions} type.
COMMENT
COMMENT Notice that {@code this == Registry.WORLD_KEY}.
COMMENT
COMMENT @see #WORLD_KEY
FIELD field_25913 CONFIGURED_CARVER_KEY Lnet/minecraft/class_5321;
FIELD field_25914 CONFIGURED_FEATURE_KEY Lnet/minecraft/class_5321;
FIELD field_25915 STRUCTURE_KEY Lnet/minecraft/class_5321;
FIELD field_25916 STRUCTURE_PROCESSOR_LIST_KEY Lnet/minecraft/class_5321;
FIELD field_25917 STRUCTURE_POOL_KEY Lnet/minecraft/class_5321;
FIELD field_26374 CHUNK_GENERATOR_SETTINGS_KEY Lnet/minecraft/class_5321;
FIELD field_28005 LOOT_NUMBER_PROVIDER_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_28006 LOOT_NBT_PROVIDER_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_28007 LOOT_SCORE_PROVIDER_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_28008 LOOT_NUMBER_PROVIDER_TYPE Lnet/minecraft/class_2378;
FIELD field_28009 LOOT_NBT_PROVIDER_TYPE Lnet/minecraft/class_2378;
FIELD field_28010 LOOT_SCORE_PROVIDER_TYPE Lnet/minecraft/class_2378;
FIELD field_28263 POSITION_SOURCE_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_28264 GAME_EVENT Lnet/minecraft/class_2348;
FIELD field_28265 POSITION_SOURCE_TYPE Lnet/minecraft/class_2378;
FIELD field_28266 GAME_EVENT_KEY Lnet/minecraft/class_5321;
FIELD field_29075 FLOAT_PROVIDER_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_29076 FLOAT_PROVIDER_TYPE Lnet/minecraft/class_2378;
FIELD field_33092 INT_PROVIDER_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_33093 INT_PROVIDER_TYPE Lnet/minecraft/class_2378;
FIELD field_33094 HEIGHT_PROVIDER_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_33095 HEIGHT_PROVIDER_TYPE Lnet/minecraft/class_2378;
FIELD field_35089 BLOCK_PREDICATE_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_35090 BLOCK_PREDICATE_TYPE Lnet/minecraft/class_2378;
FIELD field_35305 MATERIAL_CONDITION_KEY Lnet/minecraft/class_5321;
FIELD field_35306 MATERIAL_RULE_KEY Lnet/minecraft/class_5321;
FIELD field_35307 MATERIAL_CONDITION Lnet/minecraft/class_2378;
FIELD field_35308 MATERIAL_RULE Lnet/minecraft/class_2378;
FIELD field_35433 NOISE_KEY Lnet/minecraft/class_5321;
FIELD field_35758 PLACED_FEATURE_KEY Lnet/minecraft/class_5321;
FIELD field_35759 PLACEMENT_MODIFIER_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_35760 PLACEMENT_MODIFIER_TYPE Lnet/minecraft/class_2378;
FIELD field_36466 STRUCTURE_PLACEMENT_KEY Lnet/minecraft/class_5321;
FIELD field_36467 STRUCTURE_PLACEMENT Lnet/minecraft/class_2378;
FIELD field_37227 STRUCTURE_SET_KEY Lnet/minecraft/class_5321;
FIELD field_37228 DENSITY_FUNCTION_KEY Lnet/minecraft/class_5321;
FIELD field_37229 DENSITY_FUNCTION_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_37230 DENSITY_FUNCTION_TYPE Lnet/minecraft/class_2378;
FIELD field_37997 COMMAND_ARGUMENT_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_37998 WORLD_PRESET_KEY Lnet/minecraft/class_5321;
FIELD field_37999 FLAT_LEVEL_GENERATOR_PRESET_KEY Lnet/minecraft/class_5321;
FIELD field_38000 COMMAND_ARGUMENT_TYPE Lnet/minecraft/class_2378;
FIELD field_38802 CAT_VARIANT_KEY Lnet/minecraft/class_5321;
FIELD field_38803 CAT_VARIANT Lnet/minecraft/class_2378;
FIELD field_38804 FROG_VARIANT_KEY Lnet/minecraft/class_5321;
FIELD field_38805 FROG_VARIANT Lnet/minecraft/class_2378;
FIELD field_38806 ROOT_PLACER_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_38807 ROOT_PLACER_TYPE Lnet/minecraft/class_2378;
FIELD field_39205 MESSAGE_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_39207 BANNER_PATTERN_KEY Lnet/minecraft/class_5321;
FIELD field_39208 BANNER_PATTERN Lnet/minecraft/class_2378;
FIELD field_39209 INSTRUMENT_KEY Lnet/minecraft/class_5321;
FIELD field_39210 INSTRUMENT Lnet/minecraft/class_2378;
METHOD Static and dynamic registries
COMMENT
COMMENT
COMMENT
COMMENT Using Registry
COMMENT Reading Registry
COMMENT
COMMENT
COMMENT
COMMENT Registering something to Registry
COMMENT Intrusive holders
COMMENT
COMMENT
COMMENT
COMMENT {@code
COMMENT Item myItem = new Item(new Item.Settings());
COMMENT if (condition) {
COMMENT Registry.register(Registry.ITEM, new Identifier("example", "bad"), myItem);
COMMENT }
COMMENT }
COMMENT
COMMENT {@code
COMMENT if (condition) {
COMMENT Item myItem = new Item(new Item.Settings());
COMMENT Registry.register(Registry.ITEM, new Identifier("example", "bad"), myItem);
COMMENT }
COMMENT }
FIELD field_11137 BLOCK_ENTITY_TYPE Lnet/minecraft/class_2378;
FIELD field_11138 FEATURE Lnet/minecraft/class_2378;
FIELD field_11139 LOGGER Lorg/slf4j/Logger;
FIELD field_11140 DEFAULT_ENTRIES Ljava/util/Map;
FIELD field_11141 PARTICLE_TYPE Lnet/minecraft/class_2378;
FIELD field_11142 ITEM Lnet/minecraft/class_2348;
FIELD field_11143 POTION Lnet/minecraft/class_2348;
FIELD field_11144 REGISTRIES Lnet/minecraft/class_2378;
FIELD field_11145 ENTITY_TYPE Lnet/minecraft/class_2348;
FIELD field_11146 BLOCK Lnet/minecraft/class_2348;
FIELD field_11150 PAINTING_VARIANT Lnet/minecraft/class_2348;
FIELD field_11152 STAT_TYPE Lnet/minecraft/class_2378;
FIELD field_11154 FLUID Lnet/minecraft/class_2348;
FIELD field_11156 SOUND_EVENT Lnet/minecraft/class_2378;
FIELD field_11157 CARVER Lnet/minecraft/class_2378;
FIELD field_11158 CUSTOM_STAT Lnet/minecraft/class_2378;
FIELD field_11159 STATUS_EFFECT Lnet/minecraft/class_2378;
FIELD field_11160 ENCHANTMENT Lnet/minecraft/class_2378;
FIELD field_16643 CHUNK_STATUS Lnet/minecraft/class_2348;
FIELD field_16644 STRUCTURE_TYPE Lnet/minecraft/class_2378;
FIELD field_16645 STRUCTURE_PIECE Lnet/minecraft/class_2378;
FIELD field_16792 RULE_TEST Lnet/minecraft/class_2378;
FIELD field_16793 STRUCTURE_POOL_ELEMENT Lnet/minecraft/class_2378;
FIELD field_16794 STRUCTURE_PROCESSOR Lnet/minecraft/class_2378;
FIELD field_17166 VILLAGER_TYPE Lnet/minecraft/class_2348;
FIELD field_17167 VILLAGER_PROFESSION Lnet/minecraft/class_2348;
FIELD field_17429 SCREEN_HANDLER Lnet/minecraft/class_2378;
FIELD field_17597 RECIPE_TYPE Lnet/minecraft/class_2378;
FIELD field_17598 RECIPE_SERIALIZER Lnet/minecraft/class_2378;
FIELD field_18792 POINT_OF_INTEREST_TYPE Lnet/minecraft/class_2378;
FIELD field_18793 MEMORY_MODULE_TYPE Lnet/minecraft/class_2348;
FIELD field_18794 SENSOR_TYPE Lnet/minecraft/class_2348;
FIELD field_18795 SCHEDULE Lnet/minecraft/class_2378;
FIELD field_18796 ACTIVITY Lnet/minecraft/class_2378;
FIELD field_21445 BLOCK_STATE_PROVIDER_TYPE Lnet/minecraft/class_2378;
FIELD field_21447 FOLIAGE_PLACER_TYPE Lnet/minecraft/class_2378;
FIELD field_21448 TREE_DECORATOR_TYPE Lnet/minecraft/class_2378;
FIELD field_23398 POS_RULE_TEST Lnet/minecraft/class_2378;
FIELD field_23781 ATTRIBUTE Lnet/minecraft/class_2378;
FIELD field_23782 TRUNK_PLACER_TYPE Lnet/minecraft/class_2378;
FIELD field_24331 FEATURE_SIZE_TYPE Lnet/minecraft/class_2378;
FIELD field_25068 TREE_DECORATOR_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25069 FEATURE_SIZE_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25070 PARTICLE_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25071 BIOME_SOURCE_KEY Lnet/minecraft/class_5321;
FIELD field_25072 CHUNK_GENERATOR_KEY Lnet/minecraft/class_5321;
FIELD field_25073 BLOCK_ENTITY_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25074 PAINTING_VARIANT_KEY Lnet/minecraft/class_5321;
FIELD field_25075 CUSTOM_STAT_KEY Lnet/minecraft/class_5321;
FIELD field_25076 CHUNK_STATUS_KEY Lnet/minecraft/class_5321;
FIELD field_25077 STRUCTURE_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25078 STRUCTURE_PIECE_KEY Lnet/minecraft/class_5321;
FIELD field_25079 RULE_TEST_KEY Lnet/minecraft/class_5321;
FIELD field_25080 POS_RULE_TEST_KEY Lnet/minecraft/class_5321;
FIELD field_25081 STRUCTURE_PROCESSOR_KEY Lnet/minecraft/class_5321;
FIELD field_25082 STRUCTURE_POOL_ELEMENT_KEY Lnet/minecraft/class_5321;
FIELD field_25083 MENU_KEY Lnet/minecraft/class_5321;
FIELD field_25084 RECIPE_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25085 RECIPE_SERIALIZER_KEY Lnet/minecraft/class_5321;
FIELD field_25086 ATTRIBUTE_KEY Lnet/minecraft/class_5321;
FIELD field_25087 STAT_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25088 VILLAGER_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25089 VILLAGER_PROFESSION_KEY Lnet/minecraft/class_5321;
FIELD field_25090 POINT_OF_INTEREST_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25091 MEMORY_MODULE_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25092 SENSOR_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25093 SCHEDULE_KEY Lnet/minecraft/class_5321;
FIELD field_25094 ACTIVITY_KEY Lnet/minecraft/class_5321;
FIELD field_25095 DIMENSION_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25096 BIOME_SOURCE Lnet/minecraft/class_2378;
FIELD field_25097 CHUNK_GENERATOR Lnet/minecraft/class_2378;
FIELD field_25098 registryKey Lnet/minecraft/class_5321;
COMMENT The key representing the type of elements held by this registry. It is also the
COMMENT key of this registry within the root registry.
FIELD field_25099 lifecycle Lcom/mojang/serialization/Lifecycle;
FIELD field_25100 ROOT_KEY Lnet/minecraft/class_2960;
FIELD field_25101 ROOT Lnet/minecraft/class_2385;
FIELD field_25102 SOUND_EVENT_KEY Lnet/minecraft/class_5321;
FIELD field_25103 FLUID_KEY Lnet/minecraft/class_5321;
FIELD field_25104 MOB_EFFECT_KEY Lnet/minecraft/class_5321;
FIELD field_25105 BLOCK_KEY Lnet/minecraft/class_5321;
FIELD field_25106 ENCHANTMENT_KEY Lnet/minecraft/class_5321;
FIELD field_25107 ENTITY_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25108 ITEM_KEY Lnet/minecraft/class_5321;
FIELD field_25109 POTION_KEY Lnet/minecraft/class_5321;
FIELD field_25110 CARVER_KEY Lnet/minecraft/class_5321;
FIELD field_25112 FEATURE_KEY Lnet/minecraft/class_5321;
FIELD field_25114 BIOME_KEY Lnet/minecraft/class_5321;
FIELD field_25115 BLOCK_STATE_PROVIDER_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25117 FOLIAGE_PLACER_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25118 TRUNK_PLACER_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25293 LOOT_POOL_ENTRY_TYPE Lnet/minecraft/class_2378;
FIELD field_25294 LOOT_FUNCTION_TYPE Lnet/minecraft/class_2378;
FIELD field_25295 LOOT_POOL_ENTRY_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25296 LOOT_FUNCTION_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25297 LOOT_CONDITION_TYPE_KEY Lnet/minecraft/class_5321;
FIELD field_25298 WORLD_KEY Lnet/minecraft/class_5321;
COMMENT A registry key representing the {@link World} type. Can be used to obtain
COMMENT registry keys with the {@link World} type, such as that for the overworld.
COMMENT
COMMENT