CLASS bzv net/minecraft/client/render/entity/EntityRendererArmor FIELD a renderer Lbyg; FIELD b SKIN Lmd; FIELD c modelLeggings Lbon; FIELD d modelBody Lbon; FIELD e alpha F FIELD f red F FIELD g green F FIELD h blue F FIELD i ignoreGlint Z FIELD j ARMOR_TEXTURE_CACHE Ljava/util/Map; METHOD N_ ()V METHOD a ()Z METHOD a (Lafl;Z)Lmd; METHOD a (Lafl;ZLjava/lang/String;)Lmd; METHOD a (Lbyg;Luk;Lbon;FFFFFFF)V METHOD a (Lug;)Lbon; METHOD a (Luk;FFFFFFF)V METHOD a (Luk;FFFFFFFLug;)V METHOD b (Lug;)Z