CLASS uo net/minecraft/server/world/ChunkHolder CLASS uo$a Unloaded FIELD b INSTANCE Luo$a; CLASS uo$b LevelType FIELD a BORDER Luo$b; FIELD b TICKING Luo$b; FIELD c ENTITY_TICKING Luo$b; METHOD a isAfter (Luo$b;)Z ARG 1 levelType CLASS uo$c LevelUpdateListener METHOD a updateLevel (Lbfk;Ljava/util/function/IntSupplier;ILjava/util/function/IntConsumer;)V ARG 1 pos ARG 2 lastLevelUpdatedToProvider ARG 3 newLevel ARG 4 lastLevelUpdatedToConsumer CLASS uo$d PlayersWatchingChunkProvider METHOD a getPlayersWatchingChunk (Lbfk;Z)Ljava/util/stream/Stream; ARG 1 chunkPos ARG 2 onlyOnWatchDistanceEdge FIELD a UNLOADED_CHUNK Lcom/mojang/datafixers/util/Either; FIELD b UNLOADED_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture; FIELD c UNLOADED_WORLD_CHUNK Lcom/mojang/datafixers/util/Either; FIELD d UNLOADED_WORLD_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture; FIELD e CHUNK_STATUSES Ljava/util/List; FIELD f LEVEL_TYPES [Luo$b; FIELD g chunkByStatus Ljava/util/concurrent/atomic/AtomicReferenceArray; FIELD h tickingFutureChunk Ljava/util/concurrent/CompletableFuture; FIELD i entityTickingFutureChunk Ljava/util/concurrent/CompletableFuture; FIELD j chunk Ljava/util/concurrent/CompletableFuture; FIELD l level I FIELD m lastLevelUpdatedTo I FIELD n pos Lbfk; FIELD o blockUpdatePositions [S FIELD p blockUpdateCount I FIELD q sectionsNeedingUpdateMask I FIELD r lightSentWithBlocksBits I FIELD s skyLightUpdateBits I FIELD t blockLightUpdateBits I FIELD u lightingProvider Lcjb; FIELD v levelUpdateListener Luo$c; FIELD w playersWatchingChunkProvider Luo$d; METHOD (Lbfk;ILcjb;Luo$c;Luo$d;)V ARG 1 pos ARG 2 level ARG 5 playersWatchingChunkProvider METHOD a setLevel (I)V ARG 1 level METHOD a markForUpdate (III)V ARG 1 x ARG 2 y ARG 3 z METHOD a sendBlockEntityUpdatePacket (Lbfx;Leu;)V METHOD a getChunkForStatus (Lbvp;)Ljava/util/concurrent/CompletableFuture; ARG 1 status METHOD a getChunk (Lbvp;Lup;)Ljava/util/concurrent/CompletableFuture; ARG 1 status ARG 2 chunkStorage METHOD a flushUpdates (Lbvw;)V METHOD a updateChunk (Ljava/util/concurrent/CompletableFuture;)V METHOD a sendPacketToPlayersWatching (Ljz;Z)V ARG 2 onlyOnWatchDistanceEdge METHOD a update (Lup;)V ARG 1 chunkStorage METHOD b getTargetGenerationStatus (I)Lbvp; ARG 0 level METHOD b getChunkMinimumStatus (Lbvp;)Ljava/util/concurrent/CompletableFuture; ARG 1 status METHOD c getWorldChunk ()Lbvw; METHOD c getLevelType (I)Luo$b; ARG 0 distance METHOD d setLastLevelUpdatedTo (I)V METHOD e getChunk ()Lbvk; METHOD f getChunkFuture ()Ljava/util/concurrent/CompletableFuture; METHOD g getLevelType ()Luo$b; METHOD h getPos ()Lbfk; METHOD i getLevel ()I METHOD j getLastLevelUpdatedTo ()I