CLASS djy net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lqs; FIELD b UNDERWATER_TEX Lqs; FIELD c client Lcux; FIELD d mainHand Lbbr; FIELD e offHand Lbbr; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldot; FIELD k itemRenderer Ldpo; METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V ARG 1 tickDelta METHOD a rotate (FF)V ARG 1 pitch ARG 2 yaw METHOD a renderMapInBothHands (FFF)V ARG 1 pitch ARG 2 equipProgress METHOD a renderArmHoldingItem (FFLaii;)V ARG 3 arm METHOD a renderMapInOneHand (FLaii;FLbbr;)V ARG 1 equipProgress ARG 2 hand ARG 4 item METHOD a applyEatOrDrinkTransformation (FLaii;Lbbr;)V ARG 1 tickDelta ARG 2 hand ARG 3 item METHOD a resetEquipProgress (Lagu;)V METHOD a renderArm (Laii;)V METHOD a renderItem (Laij;Lbbr;Ldlg$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Laij;Lbbr;Ldlg$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Lbbr;)V ARG 1 map METHOD a renderFirstPersonItem (Ldjg;FFLagu;FLbbr;F)V ARG 1 player ARG 2 tickDelta ARG 3 pitch ARG 4 hand ARG 6 item ARG 7 equipProgress METHOD a renderBlock (Ldtu;)V METHOD b applyLightmap ()V METHOD b renderOverlays (F)V METHOD b applyHandOffset (Laii;F)V ARG 1 hand METHOD c renderArms ()V METHOD c applyCameraAngles (F)V ARG 1 tickDelta METHOD d renderFireOverlay ()V METHOD d getMapAngle (F)F METHOD e renderWaterOverlay (F)V