CLASS cgg net/minecraft/entity/ai/pathing/Path FIELD a nodes [Lcge; FIELD e currentNodeIndex I FIELD f pathLength I METHOD a next ()V METHOD a getNode (I)Lcge; METHOD a setNode (ILcge;)V ARG 1 nodeIndex METHOD a getNodePosition (Lagk;)Lckz; METHOD a getNodePosition (Lagk;I)Lckz; ARG 1 entity METHOD a equalsPath (Lcgg;)Z METHOD b isFinished ()Z METHOD b setPathLength (I)V METHOD c getEnd ()Lcge; METHOD c setCurrentPosition (I)V METHOD d getPathLength ()I METHOD e getCurrentNodeIndex ()I METHOD f getCurrentPosition ()Lckz;