CLASS com/mojang/blaze3d/platform/GlStateManager CLASS a AlphaTestState FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c; FIELD b func I FIELD c ref F CLASS b BlendFuncState FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c; FIELD b sfactor I FIELD c dfactor I FIELD d srcAlpha I FIELD e dstAlpha I CLASS c CapabilityTracker FIELD a cap I FIELD b state Z METHOD a disable ()V METHOD a setState (Z)V METHOD b enable ()V CLASS d ClearState FIELD a clearDepth D FIELD b clearColor Lcom/mojang/blaze3d/platform/GlStateManager$e; CLASS e Color4 FIELD a red F FIELD b green F FIELD c blue F FIELD d alpha F CLASS f LogicOpState FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c; FIELD b opcode I CLASS g ColorMask FIELD a red Z FIELD b green Z FIELD c blue Z FIELD d alpha Z CLASS h ColorMaterialState FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c; FIELD b face I FIELD c mode I CLASS i FaceSides FIELD d glValue I CLASS j CullFaceState FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c; FIELD b mode I CLASS k DepthTestState FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c; FIELD b mask Z FIELD c func I CLASS l FogMode FIELD d glValue I CLASS m FogState FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c; FIELD b mode I FIELD c density F FIELD d start F FIELD e end F CLASS n LogicOp FIELD q glValue I CLASS o PolygonOffsetState FIELD a capFill Lcom/mojang/blaze3d/platform/GlStateManager$c; FIELD b capLine Lcom/mojang/blaze3d/platform/GlStateManager$c; FIELD c factor F FIELD d units F CLASS p RenderMode FIELD a DEFAULT Lcom/mojang/blaze3d/platform/GlStateManager$p; FIELD b PLAYER_SKIN Lcom/mojang/blaze3d/platform/GlStateManager$p; FIELD c TRANSPARENT_MODEL Lcom/mojang/blaze3d/platform/GlStateManager$p; METHOD a begin ()V METHOD b end ()V CLASS q StencilSubState FIELD a func I CLASS r StencilState FIELD a subState Lcom/mojang/blaze3d/platform/GlStateManager$q; CLASS s TexCoord CLASS t TexGenCoordState FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c; FIELD b coord I FIELD c mode I CLASS u TexGenState FIELD a s Lcom/mojang/blaze3d/platform/GlStateManager$t; FIELD b t Lcom/mojang/blaze3d/platform/GlStateManager$t; FIELD c r Lcom/mojang/blaze3d/platform/GlStateManager$t; FIELD d q Lcom/mojang/blaze3d/platform/GlStateManager$t; CLASS v Texture2DState FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c; FIELD b boundTexture I CLASS w Viewport FIELD b x I FIELD c y I FIELD d width I FIELD e height I METHOD alphaFunc (IF)V ARG 0 func ARG 1 ref METHOD bindTexture (I)V ARG 0 texture METHOD blendEquation (I)V ARG 0 mode METHOD blendFunc (II)V ARG 0 sfactor ARG 1 dfactor METHOD blendFuncSeparate (IIII)V ARG 0 sFactorRGB ARG 1 dFactorRGB ARG 2 sFactorAlpha ARG 3 dFactorAlpha METHOD color3f (FFF)V ARG 0 red ARG 1 green ARG 2 blue METHOD color4f (FFFF)V ARG 0 red ARG 1 green ARG 2 blue ARG 3 alpha METHOD colorMaterial (II)V ARG 0 face ARG 1 mode METHOD depthFunc (I)V ARG 0 func METHOD depthMask (Z)V ARG 0 mask METHOD drawArrays (III)V ARG 0 mode ARG 1 first ARG 2 count METHOD light (IILjava/nio/FloatBuffer;)V ARG 0 light ARG 1 pname ARG 2 params METHOD lightModel (ILjava/nio/FloatBuffer;)V ARG 0 pname ARG 1 params METHOD normal3f (FFF)V ARG 0 nx ARG 1 ny ARG 2 nz METHOD pixelStore (II)V ARG 0 pname ARG 1 param METHOD polygonOffset (FF)V ARG 0 factor ARG 1 units METHOD rotatef (FFFF)V ARG 0 angle ARG 1 x ARG 2 y ARG 3 z METHOD setupSolidRenderingTextureCombine (I)V ARG 0 color METHOD texImage2D (IIIIIIIILjava/nio/IntBuffer;)V ARG 0 target ARG 1 level ARG 2 internalFormat ARG 3 width ARG 4 height ARG 5 border ARG 6 format ARG 7 type ARG 8 pixels METHOD texSubImage2D (IIIIIIIIJ)V ARG 0 target ARG 1 level ARG 2 xOffset ARG 3 yOffset ARG 4 width ARG 5 height ARG 6 format ARG 7 type ARG 8 pixels