CLASS bif net/minecraft/block/Block CLASS bif$a NeighborGroup FIELD a self Lbrd; FIELD b other Lbrd; FIELD c facing Lex; METHOD (Lbrd;Lbrd;Lex;)V ARG 1 self ARG 2 other ARG 3 facing METHOD equals (Ljava/lang/Object;)Z ARG 1 o CLASS bif$b OffsetType FIELD a NONE Lbif$b; FIELD b XZ Lbif$b; FIELD c XYZ Lbif$b; CLASS bif$c Settings FIELD a material Lcgt; FIELD b materialColor Lcgu; FIELD c collidable Z FIELD d soundGroup Lbni; FIELD e luminance I FIELD f resistance F FIELD g hardness F FIELD h randomTicks Z FIELD i friction F FIELD j dropTableId Lqi; FIELD k dynamicBounds Z METHOD (Lcgt;Lcgu;)V ARG 1 material ARG 2 materialColor METHOD a noCollision ()Lbif$c; METHOD a friction (F)Lbif$c; ARG 1 friction METHOD a strength (FF)Lbif$c; ARG 1 hardness ARG 2 resistance METHOD a lightLevel (I)Lbif$c; ARG 1 luminance METHOD a copy (Lbif;)Lbif$c; ARG 0 source METHOD a sounds (Lbni;)Lbif$c; ARG 1 soundGroup METHOD a of (Lcgt;)Lbif$c; ARG 0 material METHOD a of (Lcgt;Lawq;)Lbif$c; ARG 0 material ARG 1 color METHOD a of (Lcgt;Lcgu;)Lbif$c; ARG 0 material ARG 1 color METHOD b breakInstantly ()Lbif$c; METHOD b strength (F)Lbif$c; ARG 1 strength METHOD b dropsLike (Lbif;)Lbif$c; ARG 1 source METHOD c ticksRandomly ()Lbif$c; METHOD d hasDynamicBounds ()Lbif$c; METHOD e dropsNothing ()Lbif$c; FIELD a FACINGS [Lex; FIELD b friction F FIELD c defaultState Lbrd; FIELD d dynamicBounds Z FIELD e dropTableId Lqi; FIELD f translationKey Ljava/lang/String; FIELD g cachedItem Laxr; FIELD h FACE_CULL_MAP Ljava/lang/ThreadLocal; FIELD l LOGGER Lorg/apache/logging/log4j/Logger; FIELD m STATE_IDS Lfa; FIELD n lightLevel I FIELD o hardness F FIELD p resistance F FIELD q randomTicks Z FIELD r soundGroup Lbni; FIELD s material Lcgt; FIELD t materialColor Lcgu; FIELD u stateFactory Lbre; FIELD v collidable Z METHOD (Lbif$c;)V ARG 1 settings METHOD U_ getOffsetType ()Lbif$b; METHOD a canMobSpawnInside ()Z METHOD a createCuboidShape (DDDDDD)Lcoe; ARG 0 xMin ARG 2 yMin ARG 4 zMin ARG 6 xMax ARG 8 yMax ARG 10 zMax METHOD a getStateFromRawId (I)Lbrd; ARG 0 stateId METHOD a getPlacementState (Lavx;)Lbrd; ARG 1 ctx METHOD a addStacksForDisplay (Lawk;Lff;)V ARG 1 group ARG 2 list METHOD a getBlockFromItem (Laxr;)Lbif; ARG 0 item METHOD a buildTooltip (Laxw;Lbcp;Ljava/util/List;Lazg;)V ARG 1 stack ARG 2 view ARG 3 tooltip ARG 4 options METHOD a onEntityLand (Lbcp;Lahl;)V ARG 1 world ARG 2 entity METHOD a getPickStack (Lbcp;Les;Lbrd;)Laxw; ARG 1 world ARG 2 pos ARG 3 state METHOD a shouldDropItemsOnExplosion (Lbcx;)Z ARG 1 explosion METHOD a afterBreak (Lbde;Lary;Les;Lbrd;Lbpg;Laxw;)V ARG 1 world ARG 2 player ARG 3 pos ARG 4 state ARG 5 blockEntity ARG 6 stack METHOD a dropExperience (Lbde;Les;I)V ARG 1 world ARG 2 pos ARG 3 size METHOD a onSteppedOn (Lbde;Les;Lahl;)V ARG 1 world ARG 2 pos ARG 3 entity METHOD a onLandedUpon (Lbde;Les;Lahl;F)V ARG 1 world ARG 2 pos ARG 3 entity ARG 4 distance METHOD a dropStack (Lbde;Les;Laxw;)V ARG 0 world ARG 1 pos ARG 2 stack METHOD a onDestroyedByExplosion (Lbde;Les;Lbcx;)V ARG 1 world ARG 2 pos ARG 3 explosion METHOD a onPlaced (Lbde;Les;Lbrd;Lahu;Laxw;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 itemStack METHOD a onBreak (Lbde;Les;Lbrd;Lary;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 player METHOD a onBroken (Lbdf;Les;Lbrd;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a getTickRate (Lbdh;)I ARG 1 world METHOD a (Lbif;)Z ARG 0 block METHOD a getLuminance (Lbrd;)I ARG 1 state METHOD a allowsSpawning (Lbrd;Lahl;)Z ARG 1 state ARG 2 entity METHOD a calcBlockBreakingDelta (Lbrd;Lary;Lbcp;Les;)F ARG 1 state ARG 2 player ARG 3 world ARG 4 pos METHOD a canReplace (Lbrd;Lavx;)Z ARG 1 state ARG 2 ctx METHOD a getBlockBrightness (Lbrd;Lbcn;Les;)I ARG 1 state ARG 2 view ARG 3 pos METHOD a canPlaceAtSide (Lbrd;Lbcp;Les;Lcix;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a getOutlineShape (Lbrd;Lbcp;Les;Lcnp;)Lcoe; ARG 1 state ARG 2 view ARG 3 pos METHOD a getWeakRedstonePower (Lbrd;Lbcp;Les;Lex;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD a getComparatorOutput (Lbrd;Lbde;Les;)I ARG 1 state ARG 2 world ARG 3 pos METHOD a onBlockAction (Lbrd;Lbde;Les;II)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 type ARG 5 data METHOD a onEntityCollision (Lbrd;Lbde;Les;Lahl;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 entity METHOD a onBlockBreakStart (Lbrd;Lbde;Les;Lary;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 player METHOD a activate (Lbrd;Lbde;Les;Lary;Lagg;Lcng;)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand METHOD a onStacksDropped (Lbrd;Lbde;Les;Laxw;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 stack METHOD a neighborUpdate (Lbrd;Lbde;Les;Lbif;Les;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 neighborPos METHOD a dropStacks (Lbrd;Lbde;Les;Lbpg;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a dropStacks (Lbrd;Lbde;Les;Lbpg;Lahl;Laxw;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a onBlockAdded (Lbrd;Lbde;Les;Lbrd;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 oldState METHOD a onBlockRemoved (Lbrd;Lbde;Les;Lbrd;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 newState METHOD a randomDisplayTick (Lbrd;Lbde;Les;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rnd METHOD a updateNeighborStates (Lbrd;Lbdf;Les;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD a canPlaceAt (Lbrd;Lbdh;Les;)Z ARG 1 state ARG 2 world ARG 3 pos METHOD a mirror (Lbrd;Lblq;)Lbrd; ARG 1 state ARG 2 mirror METHOD a rotate (Lbrd;Lbmq;)Lbrd; ARG 1 state ARG 2 rotation METHOD a pushEntitiesUpBeforeBlockChange (Lbrd;Lbrd;Lbde;Les;)Lbrd; ARG 0 from ARG 1 to ARG 2 world ARG 3 pos METHOD a replaceBlock (Lbrd;Lbrd;Lbdf;Les;I)V ARG 0 state ARG 1 newState ARG 2 world ARG 3 pos ARG 4 flags METHOD a skipRenderingSide (Lbrd;Lbrd;Lex;)Z ARG 1 state ARG 2 neighbor ARG 3 facing METHOD a getDroppedStacks (Lbrd;Lckb$a;)Ljava/util/List; ARG 1 state ARG 2 builder METHOD a getRenderingSeed (Lbrd;Les;)J ARG 1 state ARG 2 pos METHOD a getStateForNeighborUpdate (Lbrd;Lex;Lbrd;Lbdf;Les;Les;)Lbrd; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a getDroppedStacks (Lbrd;Luv;Les;Lbpg;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a getDroppedStacks (Lbrd;Luv;Les;Lbpg;Lahl;Laxw;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a appendProperties (Lbre$a;)V ARG 1 builder METHOD a isShapeFullCube (Lcoe;)Z ARG 0 shape METHOD a isFaceFullSquare (Lcoe;Lex;)Z ARG 0 shape ARG 1 facing METHOD a matches (Lyq;)Z ARG 1 tag METHOD a_ isTranslucent (Lbrd;Lbcp;Les;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD b (Lbif;)Z ARG 0 block METHOD b hasComparatorOutput (Lbrd;)Z ARG 1 state METHOD b getAmbientOcclusionLightLevel (Lbrd;Lbcp;Les;)F ARG 1 state ARG 2 view ARG 3 pos METHOD b getCollisionShape (Lbrd;Lbcp;Les;Lcnp;)Lcoe; ARG 1 state ARG 2 view ARG 3 pos ARG 4 ePos METHOD b getStrongRedstonePower (Lbrd;Lbcp;Les;Lex;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD b createContainerProvider (Lbrd;Lbde;Les;)Lagk; ARG 1 state ARG 2 world ARG 3 pos METHOD b onScheduledTick (Lbrd;Lbde;Les;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 random METHOD b getRenderingState (Lbrd;Lbdf;Les;)Lbrd; ARG 0 state ARG 1 world ARG 2 pos METHOD b (Lbrd;Lbdf;Les;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD b dropStacks (Lbrd;Lckb$a;)V ARG 0 state ARG 1 builder METHOD c getRenderLayer ()Lbcq; METHOD c onRainTick (Lbde;Les;)V ARG 1 world ARG 2 pos METHOD c isNaturalStone (Lbif;)Z ARG 0 block METHOD c getRenderType (Lbrd;)Lbmn; ARG 1 state METHOD c isSimpleFullBlock (Lbrd;Lbcp;Les;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD c shouldDrawSide (Lbrd;Lbcp;Les;Lex;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD c dropStacks (Lbrd;Lbde;Les;)V ARG 0 state ARG 1 world ARG 2 pos METHOD c onRandomTick (Lbrd;Lbde;Les;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 random METHOD d isNaturalDirt (Lbif;)Z ARG 0 block METHOD d hasBlockEntityBreakingRender (Lbrd;)Z ARG 1 state METHOD d getMapColor (Lbrd;Lbcp;Les;)Lcgu; ARG 1 state ARG 2 view ARG 3 pos METHOD e isAir (Lbrd;)Z ARG 1 state METHOD e (Lbrd;Lbcp;Les;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD f isFullBoundsCubeForCulling (Lbrd;)Z ARG 1 state METHOD f canSuffocate (Lbrd;Lbcp;Les;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD g hasBlockEntity ()Z METHOD g getFluidState (Lbrd;)Lcgp; ARG 1 state METHOD g (Lbrd;Lbcp;Les;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD h emitsRedstonePower (Lbrd;)Z ARG 1 state METHOD h hasSolidTopSurface (Lbrd;Lbcp;Les;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD i getDropTableId ()Lqi; METHOD i getPistonBehavior (Lbrd;)Lcgv; ARG 1 state METHOD i getHardness (Lbrd;Lbcp;Les;)F ARG 1 state ARG 2 world ARG 3 pos METHOD j getBlastResistance ()F METHOD j shouldPostProcess (Lbrd;Lbcp;Les;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD k getTextComponent ()Lji; METHOD k getRawIdFromState (Lbrd;)I ARG 0 state METHOD k (Lbrd;Lbcp;Les;)Lcoe; ARG 1 state ARG 2 view ARG 3 pos METHOD l getTranslationKey ()Ljava/lang/String; METHOD l getMaterial (Lbrd;)Lcgt; ARG 1 state METHOD l getRayTraceShape (Lbrd;Lbcp;Les;)Lcoe; ARG 1 state ARG 2 view ARG 3 pos METHOD m getFrictionCoefficient ()F METHOD m hasRandomTicks (Lbrd;)Z ARG 1 state METHOD m isFullOpaque (Lbrd;Lbcp;Les;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD n getStateFactory ()Lbre; METHOD n (Lbrd;)Z ARG 1 state METHOD n getLightSubtracted (Lbrd;Lbcp;Les;)I ARG 1 state ARG 2 view ARG 3 pos METHOD o getDefaultState ()Lbrd; METHOD o setDefaultState (Lbrd;)V ARG 1 state METHOD o usesNeighborLightValues (Lbrd;Lbcp;Les;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD p hasDynamicBounds ()Z METHOD p getSoundGroup (Lbrd;)Lbni; ARG 1 state METHOD p getOffsetPos (Lbrd;Lbcp;Les;)Lcnk; ARG 1 state ARG 2 view ARG 3 blockPos