CLASS dgi net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lqi; FIELD b UNDERWATER_TEX Lqi; FIELD c client Lcqw; FIELD d mainHand Laxw; FIELD e offHand Laxw; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldlb; FIELD k itemRenderer Ldlw; METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V METHOD a rotate (FF)V ARG 1 degreeX METHOD a renderFirstPersonMap (FFF)V METHOD a resetEquipProgress (Lagg;)V METHOD a renderArm (Laht;)V METHOD a renderItem (Lahu;Laxw;Ldhq$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Lahu;Laxw;Ldhq$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Laxw;)V METHOD a renderFirstPersonItem (Ldfq;FFLagg;FLaxw;F)V ARG 1 player ARG 4 hand ARG 6 item METHOD a renderBlock (Ldqc;)V METHOD b renderOverlays (F)V METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V