CLASS alz net/minecraft/entity/ai/pathing/EntityNavigation FIELD a entity Lahv; FIELD b world Lbde; FIELD c currentPath Lciw; FIELD d speed D FIELD e tickCount I FIELD m shouldRecalculate Z FIELD n lastRecalculateTime J FIELD o nodeMaker Lciv; FIELD p followRange Laik; FIELD q targetPos Les; FIELD r pathNodeNavigator Lciy; METHOD a createPathNodeNavigator ()Lciy; METHOD a setSpeed (D)V ARG 1 speed METHOD a findPathTo (DDD)Lciw; ARG 1 x ARG 3 y ARG 5 z METHOD a startMovingTo (DDDD)Z ARG 7 speed METHOD a findPathTo (Lahl;)Lciw; METHOD a startMovingTo (Lahl;D)Z ARG 2 speed METHOD a startMovingAlong (Lciw;D)Z ARG 2 speed METHOD a canPathDirectlyThrough (Lcnk;Lcnk;III)Z ARG 1 origin ARG 2 target ARG 3 sizeX ARG 4 sizeY ARG 5 sizeZ METHOD a isValidPosition (Les;)Z ARG 1 pos METHOD b isAtValidPosition ()Z METHOD b findPathTo (Les;)Lciw; ARG 1 pos METHOD d tick ()V METHOD d setCanSwim (Z)V ARG 1 canSwim METHOD i getTargetPos ()Les; METHOD j getFollowRange ()F METHOD k shouldRecalculatePath ()Z METHOD l recalculatePath ()V METHOD m getCurrentPath ()Lciw; METHOD p isIdle ()Z METHOD q stop ()V METHOD r isInLiquid ()Z METHOD s getNodeMaker ()Lciv; METHOD t canSwim ()Z