CLASS bru net/minecraft/state/property/Properties FIELD A TRIGGERED Lbrv; FIELD B UNSTABLE Lbrv; FIELD C WATERLOGGED Lbrv; FIELD D AXIS_XZ Lbsb; FIELD E AXIS_XYZ Lbsb; FIELD F UP_BOOL Lbrv; FIELD G DOWN_BOOL Lbrv; FIELD H NORTH_BOOL Lbrv; FIELD I EAST_BOOL Lbrv; FIELD J SOUTH_BOOL Lbrv; FIELD K WEST_BOOL Lbrv; FIELD L FACING Lbry; FIELD M HOPPER_FACING Lbry; FIELD N FACING_HORIZONTAL Lbry; FIELD O WALL_MOUNT_LOCATION Lbsb; FIELD P ATTACHMENT Lbsb; FIELD Q WIRE_CONNECTION_EAST Lbsb; FIELD R WIRE_CONNECTION_NORTH Lbsb; FIELD S WIRE_CONNECTION_SOUTH Lbsb; FIELD T WIRE_CONNECTION_WEST Lbsb; FIELD U DOUBLE_BLOCK_HALF Lbsb; FIELD V BLOCK_HALF Lbsb; FIELD W RAIL_SHAPE Lbsb; FIELD X STRAIGHT_RAIL_SHAPE Lbsb; FIELD Y AGE_1 Lbsd; FIELD Z AGE_2 Lbsd; FIELD aA INSTRUMENT Lbsb; FIELD aB PISTON_TYPE Lbsb; FIELD aC SLAB_TYPE Lbsb; FIELD aD STAIR_SHAPE Lbsb; FIELD aE STRUCTURE_BLOCK_MODE Lbsb; FIELD aF BAMBOO_LEAVES Lbsb; FIELD a ATTACHED Lbrv; FIELD aa AGE_3 Lbsd; FIELD ab AGE_5 Lbsd; FIELD ac AGE_7 Lbsd; FIELD ad AGE_15 Lbsd; FIELD ae AGE_25 Lbsd; FIELD af BITES Lbsd; FIELD ag DELAY Lbsd; FIELD ah DISTANCE_1_7 Lbsd; FIELD ai EGGS Lbsd; FIELD aj HATCH Lbsd; FIELD ak LAYERS Lbsd; FIELD al CAULDRON_LEVEL Lbsd; FIELD am COMPOSTER_LEVEL Lbsd; FIELD an FLUID_LEVEL Lbsd; FIELD ao FLUID_BLOCK_LEVEL Lbsd; FIELD ap MOISTURE Lbsd; FIELD aq NOTE Lbsd; FIELD ar PICKLES Lbsd; FIELD as POWER Lbsd; FIELD at SAPLING_STAGE Lbsd; FIELD au DISTANCE_0_7 Lbsd; FIELD av ROTATION_16 Lbsd; FIELD aw BED_PART Lbsb; FIELD ax CHEST_TYPE Lbsb; FIELD ay COMPARATOR_MODE Lbsb; FIELD az DOOR_HINGE Lbsb; FIELD b BOTTOM Lbrv; FIELD c CONDITIONAL Lbrv; FIELD d DISARMED Lbrv; FIELD e DRAG Lbrv; FIELD f ENABLED Lbrv; FIELD g EXTENDED Lbrv; FIELD h EYE Lbrv; FIELD i FALLING Lbrv; FIELD j HANGING Lbrv; FIELD k HAS_BOTTLE_0 Lbrv; FIELD l HAS_BOTTLE_1 Lbrv; FIELD m HAS_BOTTLE_2 Lbrv; FIELD n HAS_RECORD Lbrv; FIELD o HAS_BOOK Lbrv; FIELD p INVERTED Lbrv; FIELD q IN_WALL Lbrv; FIELD r LIT Lbrv; FIELD s LOCKED Lbrv; FIELD t OCCUPIED Lbrv; FIELD u OPEN Lbrv; FIELD v PERSISTENT Lbrv; FIELD w POWERED Lbrv; FIELD x SHORT Lbrv; FIELD y SIGNAL_FIRE Lbrv; FIELD z SNOWY Lbrv;