CLASS cnk net/minecraft/util/math/Vec3d FIELD a ZERO Lcnk; FIELD b x D FIELD c y D FIELD d z D METHOD (DDD)V ARG 1 x METHOD a normalize ()Lcnk; METHOD a multiply (D)Lcnk; METHOD a subtract (DDD)Lcnk; ARG 1 x METHOD a rotateX (F)Lcnk; METHOD a fromPolar (FF)Lcnk; ARG 0 pitch ARG 1 yaw METHOD a fromPolar (Lcnj;)Lcnk; ARG 0 polar METHOD a reverseSubtract (Lcnk;)Lcnk; METHOD b length ()D METHOD b add (DDD)Lcnk; ARG 1 x METHOD b rotateY (F)Lcnk; METHOD b dotProduct (Lcnk;)D METHOD c lengthSquared ()D METHOD c squaredDistanceTo (DDD)D ARG 1 x METHOD c crossProduct (Lcnk;)Lcnk; METHOD d subtract (Lcnk;)Lcnk; METHOD e add (Lcnk;)Lcnk; METHOD equals (Ljava/lang/Object;)Z ARG 1 o METHOD f distanceTo (Lcnk;)D METHOD g squaredDistanceTo (Lcnk;)D