CLASS cjy net/minecraft/world/loot/LootTables FIELD A CHEST_JUNGLE_TEMPLE Lqi; FIELD B DISPENSER_JUNGLE_TEMPLE Lqi; FIELD C CHEST_IGLOO Lqi; FIELD D CHEST_WOODLAND_MANSION Lqi; FIELD L ENTITY_SHEEP_WHITE Lqi; FIELD M ENTITY_SHEEP_ORANGE Lqi; FIELD N ENTITY_SHEEP_MAGENTA Lqi; FIELD O ENTITY_SHEEP_LIGHT_BLUE Lqi; FIELD P ENTITY_SHEEP_YELLOW Lqi; FIELD Q ENTITY_SHEEP_LIME Lqi; FIELD R ENTITY_SHEEP_PINK Lqi; FIELD S ENTITY_SHEEP_GRAY Lqi; FIELD T ENTITY_SHEEP_LIGHT_GRAY Lqi; FIELD U ENTITY_SHEEP_CYAN Lqi; FIELD V ENTITY_SHEEP_PURPLE Lqi; FIELD W ENTITY_SHEEP_BLUE Lqi; FIELD X ENTITY_SHEEP_BROWN Lqi; FIELD Y ENTITY_SHEEP_GREEN Lqi; FIELD Z ENTITY_SHEEP_RED Lqi; FIELD a EMPTY Lqi; FIELD aa ENTITY_SHEEP_BLACK Lqi; FIELD ab GAMEPLAY_FISHING Lqi; FIELD ac GAMEPLAY_FISHING_JUNK Lqi; FIELD ad GAMEPLAY_FISHING_TREASURE Lqi; FIELD ae GAMEPLAY_FISHING_FISH Lqi; FIELD af ENTITY_CAT_MORNING_GIFT Lqi; FIELD ag LOOT_TABLES Ljava/util/Set; FIELD ah LOOT_TABLES_READ_ONLY Ljava/util/Set; FIELD b CHEST_SPAWN_BONUS Lqi; FIELD c CHEST_END_CITY_TREASURE Lqi; FIELD d CHEST_SIMPLE_DUNGEON Lqi; FIELD e CHEST_VILLAGE_BLACKSMITH Lqi; FIELD u CHEST_ABANDONED_MINESHAFT Lqi; FIELD v CHEST_NETHER_BRIDGE Lqi; FIELD w CHEST_STRONGHOLD_LIBRARY Lqi; FIELD x CHEST_STRONGHOLD_CROSSING Lqi; FIELD y CHEST_STRONGHOLD_CORRIDOR Lqi; FIELD z CHEST_DESERT_PYRAMID Lqi; METHOD a getAll ()Ljava/util/Set; METHOD a registerLootTable (Ljava/lang/String;)Lqi; ARG 0 id METHOD a registerLootTable (Lqi;)Lqi; ARG 0 id