CLASS cie net/minecraft/structure/OceanRuinGenerator CLASS cie$a Piece FIELD d biomeType Lcid$b; FIELD e integrity F FIELD f template Lqs; FIELD g rotation Lbqx; FIELD h large Z METHOD (Lcjg;Lib;)V ARG 1 manager ARG 2 tag METHOD (Lcjg;Lqs;Lev;Lbqx;FLcid$b;Z)V ARG 1 structureManager ARG 2 template ARG 3 pos ARG 4 rotation ARG 5 integrity ARG 6 biomeType ARG 7 large METHOD a initialize (Lcjg;)V ARG 1 structureManager FIELD a WARM_RUINS [Lqs; FIELD b BRICK_RUINS [Lqs; FIELD c CRACKED_RUINS [Lqs; FIELD d MOSSY_RUINS [Lqs; FIELD e BIG_BRICK_RUINS [Lqs; FIELD f BIG_MOSSY_RUINS [Lqs; FIELD g BIG_CRACKED_RUINS [Lqs; FIELD h BIG_WARM_RUINS [Lqs; METHOD a addPieces (Lcjg;Lev;Lbqx;Ljava/util/List;Ljava/util/Random;Lccw;)V ARG 0 manager ARG 1 pos ARG 2 rotation ARG 3 pieces ARG 4 random ARG 5 config METHOD a (Lcjg;Lev;Lbqx;Ljava/util/List;Ljava/util/Random;Lccw;ZF)V ARG 0 manager ARG 1 pos ARG 2 rotation ARG 3 pieces ARG 4 random ARG 5 config ARG 6 large ARG 7 integrity METHOD a (Lcjg;Ljava/util/Random;Lbqx;Lev;Lccw;Ljava/util/List;)V ARG 0 manager ARG 1 random ARG 2 rotation ARG 3 pos ARG 4 config ARG 5 pieces METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqs; ARG 0 random METHOD a getRoomPositions (Ljava/util/Random;II)Ljava/util/List; ARG 0 random ARG 1 x ARG 2 z METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqs; ARG 0 random