CLASS dkm net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lqs; FIELD b UNDERWATER_TEX Lqs; FIELD c client Lcvk; FIELD d mainHand Lbcb; FIELD e offHand Lbcb; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldpi; FIELD k itemRenderer Ldqd; METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V ARG 1 tickDelta METHOD a rotate (FF)V ARG 1 pitch ARG 2 yaw METHOD a renderMapInBothHands (FFF)V ARG 1 pitch ARG 2 equipProgress METHOD a renderArmHoldingItem (FFLaiq;)V ARG 3 arm METHOD a renderMapInOneHand (FLaiq;FLbcb;)V ARG 1 equipProgress ARG 2 hand ARG 4 item METHOD a applyEatOrDrinkTransformation (FLaiq;Lbcb;)V ARG 1 tickDelta ARG 2 hand ARG 3 item METHOD a resetEquipProgress (Lahc;)V METHOD a renderArm (Laiq;)V METHOD a renderItem (Lair;Lbcb;Ldlu$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Lair;Lbcb;Ldlu$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Lbcb;)V ARG 1 map METHOD a renderFirstPersonItem (Ldju;FFLahc;FLbcb;F)V ARG 1 player ARG 2 tickDelta ARG 3 pitch ARG 4 hand ARG 6 item ARG 7 equipProgress METHOD a renderBlock (Lduj;)V METHOD b applyLightmap ()V METHOD b renderOverlays (F)V METHOD b applyHandOffset (Laiq;F)V ARG 1 hand METHOD c renderArms ()V METHOD c applyCameraAngles (F)V ARG 1 tickDelta METHOD d renderFireOverlay ()V METHOD d getMapAngle (F)F METHOD e renderWaterOverlay (F)V