CLASS dkk net/minecraft/client/render/GameRenderer FIELD C floatingItem Lbcb; FIELD D floatingItemTimeLeft I FIELD E floatingItemWidth F FIELD F floatingItemHeight F FIELD G shader Ldkt; FIELD H SHADERS_LOCATIONS [Lqs; FIELD I forcedShaderIndex I FIELD J shadersEnabled Z FIELD L camera Lcuz; FIELD a firstPersonRenderer Ldkm; FIELD b SHADER_COUNT I FIELD c LOGGER Lorg/apache/logging/log4j/Logger; FIELD d RAIN_LOC Lqs; FIELD e SNOW_LOC Lqs; FIELD f client Lcvk; FIELD g resourceContainer Lxe; FIELD h random Ljava/util/Random; FIELD i viewDistance F FIELD j mapRenderer Lcwf; FIELD k ticks I FIELD l movementFovMultiplier F FIELD m lastMovementFovMultiplier F FIELD n skyDarkness F FIELD o lastSkyDarkness F FIELD p renderHand Z FIELD q blockOutlineEnabled Z FIELD r lastWorldIconUpdate J FIELD s lastWindowFocusedTime J FIELD t lightmapTextureManager Ldkp; FIELD x backgroundRenderer Ldkj; METHOD (Lcvk;Lxe;)V ARG 1 client METHOD a isShaderEnabled ()Z METHOD a updateTargetedEntity (F)V ARG 1 tickDelta METHOD a renderWorld (FJ)V ARG 1 tickDelta ARG 2 endTime METHOD a render (FJZ)V ARG 1 tickDelta ARG 2 startTime ARG 4 fullRender METHOD a onResized (II)V METHOD a renderFloatingItem (IIF)V ARG 1 scaledWidth ARG 2 scaledHeight ARG 3 tickDelta METHOD a onCameraEntitySet (Laii;)V METHOD a getNightVisionStrength (Lair;F)F ARG 1 entity ARG 2 tickDelta METHOD a showFloatingItem (Lbcb;)V ARG 1 floatingItem METHOD a renderHand (Lcuz;F)V ARG 1 camera ARG 2 tickDelta METHOD a getFov (Lcuz;FZ)D ARG 2 tickDelta METHOD a renderAboveClouds (Lcuz;Ldko;FDDD)V ARG 1 camera ARG 2 worldRenderer ARG 3 tickDelta ARG 4 cameraX ARG 6 cameraY ARG 8 cameraZ METHOD a renderFloatingText (Lcwc;Ljava/lang/String;FFFIFFZ)V ARG 0 textRenderer ARG 1 text ARG 2 x ARG 3 y ARG 4 z ARG 5 verticalOffset ARG 6 yaw ARG 7 pitch ARG 8 translucent METHOD a loadShader (Lqs;)V METHOD b disableShader ()V METHOD b renderWeather (F)V METHOD b renderCenter (FJ)V ARG 1 tickDelta ARG 2 endTime METHOD c toggleShadersEnabled ()V METHOD c getSkyDarkness (F)F ARG 1 tickDelta METHOD d bobViewWhenHurt (F)V ARG 1 tickDelta METHOD d setFogBlack (Z)V ARG 1 fogBlack METHOD e tick ()V METHOD e bobView (F)V ARG 1 tickDelta METHOD f getShader ()Ldkt; METHOD f applyCameraTransformations (F)V ARG 1 tickDelta METHOD h disableLightmap ()V METHOD i enableLightmap ()V METHOD j reset ()V METHOD k getMapRenderer ()Lcwf; METHOD l getClient ()Lcvk; METHOD m getViewDistance ()F METHOD n getCamera ()Lcuz; METHOD o updateMovementFovMultiplier ()V METHOD p updateWorldIcon ()V METHOD q shouldRenderBlockOutline ()Z METHOD r renderRain ()V