CLASS none/auy net/minecraft/world/gen/chunk/ChunkGeneratorDefault FIELD A featureRavine Lnone/auu; FIELD B structureMonument Lnone/axi; FIELD C biomeCache [Lnone/ajj; FIELD a STONE Lnone/asm; FIELD i rand Ljava/util/Random; FIELD n world Lnone/aiw; FIELD o generateStructures Z FIELD p levelGeneratorType Lnone/ajb; FIELD s biomeGenSettings Lnone/auq; FIELD t oceanBlock Lnone/asm; FIELD v featureCave Lnone/auu; FIELD w structureStronghold Lnone/axm; FIELD x structureVillage Lnone/axu; FIELD y structureMineshaft Lnone/axd; FIELD z structureTemple Lnone/axk; METHOD (Lnone/aiw;JZLjava/lang/String;)V ARG 0 world ARG 1 seed ARG 2 generateStructures ARG 3 biomeGenSettings METHOD a generateChunk (II)Lnone/atp; ARG 0 x ARG 1 z METHOD a (IILnone/aup;)V ARG 0 x ARG 1 z ARG 2 blockStore METHOD a (IILnone/aup;[Lnone/ajj;)V ARG 0 x ARG 1 z ARG 2 blockStore ARG 3 biomes METHOD a findClosestStructure (Lnone/aiw;Ljava/lang/String;Lnone/cn;)Lnone/cn; ARG 0 world ARG 1 structureName ARG 2 pos METHOD a generateMonuments (Lnone/atp;II)Z ARG 0 chunk ARG 1 x ARG 2 z METHOD a getSpawnableEntites (Lnone/sr;Lnone/cn;)Ljava/util/List; ARG 0 type ARG 1 pos METHOD b populateTerrain (II)V ARG 0 x ARG 1 z METHOD b generateStructures (Lnone/atp;II)V ARG 0 chunk ARG 1 x ARG 2 z