CLASS bik net/minecraft/block/EnderChestBlock FIELD a FACING Lbqh; METHOD (Lbgs$c;)V ARG 1 settings METHOD a getPlacementState (Laus;)Lbpm; ARG 1 ctx METHOD a createBlockEntity (Lbbb;)Lbnq; ARG 1 view METHOD a getBoundingShape (Lbpm;Lbbb;Let;)Lcmx; ARG 1 state ARG 2 view ARG 3 pos METHOD a canPlaceAtSide (Lbpm;Lbbb;Let;Lchl;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a activate (Lbpm;Lbbp;Let;Larb;Lafo;Ley;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY METHOD a randomDisplayTick (Lbpm;Lbbp;Let;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rnd METHOD a applyMirror (Lbpm;Lbkb;)Lbpm; ARG 1 state ARG 2 mirror METHOD a applyRotation (Lbpm;Lblb;)Lbpm; ARG 1 state ARG 2 rotation METHOD a getStateForNeighborUpdate (Lbpm;Ley;Lbpm;Lbbq;Let;Let;)Lbpm; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a appendProperties (Lbpn$a;)V ARG 1 builder METHOD c getRenderType (Lbpm;)Lbky; ARG 1 state METHOD d hasBlockEntityBreakingRender (Lbpm;)Z ARG 1 state METHOD h getFluidState (Lbpm;)Lcfd; ARG 1 state