CLASS ddi net/minecraft/client/render/block/BlockRenderer CLASS ddi$a NeighborData FIELD a DOWN Lddi$a; FIELD b UP Lddi$a; FIELD c NORTH Lddi$a; FIELD d SOUTH Lddi$a; FIELD e WEST Lddi$a; FIELD f EAST Lddi$a; FIELD g faces [Ley; FIELD h nonCubicWeight Z METHOD a getData (Ley;)Lddi$a; CLASS ddi$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lbac;Lbom;Let;Ley;[FLjava/util/BitSet;)V CLASS ddi$c Translation FIELD a DOWN Lddi$c; FIELD b UP Lddi$c; FIELD c NORTH Lddi$c; FIELD d SOUTH Lddi$c; FIELD e WEST Lddi$c; FIELD f EAST Lddi$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Lddi$c; METHOD a getTranslations (Ley;)Lddi$c; CLASS ddi$d NeighborOrientation FIELD a DOWN Lddi$d; FIELD b UP Lddi$d; FIELD c NORTH Lddi$d; FIELD d SOUTH Lddi$d; FIELD e WEST Lddi$d; FIELD f EAST Lddi$d; FIELD g FLIP_DOWN Lddi$d; FIELD h FLIP_UP Lddi$d; FIELD i FLIP_NORTH Lddi$d; FIELD j FLIP_SOUTH Lddi$d; FIELD k FLIP_WEST Lddi$d; FIELD l FLIP_EAST Lddi$d; FIELD m shape I FIELD a colorMap Lcop; METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lbac;Lbom;Let;IZLcnp;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lbac;Lbom;Let;Lcnp;Ljava/util/List;[FLjava/util/BitSet;Lddi$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a updateShape (Lbac;Lbom;Let;[ILey;[FLjava/util/BitSet;)V ARG 3 state ARG 4 vertexData ARG 5 facing ARG 6 faceShape METHOD a tesselate (Lbac;Ldne;Lbom;Let;Lcnp;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lbom;Ldne;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a render (Ldne;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Ldne;Lbom;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b tesselateSmooth (Lbac;Ldne;Lbom;Let;Lcnp;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lbac;Ldne;Lbom;Let;Lcnp;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides