CLASS cim net/minecraft/util/math/Vec3d FIELD a ZERO Lcim; FIELD b x D FIELD c y D FIELD d z D METHOD (DDD)V ARG 0 x ARG 1 y ARG 2 z METHOD (Lfk;)V ARG 0 vec METHOD a normalize ()Lcim; METHOD a multiply (D)Lcim; ARG 0 scale METHOD a subtract (DDD)Lcim; ARG 0 x ARG 1 y ARG 2 z METHOD a rotateX (F)Lcim; ARG 0 radians METHOD a fromPolar (FF)Lcim; ARG 0 pitch ARG 1 yaw METHOD a fromPolar (Lcil;)Lcim; ARG 0 polar METHOD a reverseSubtract (Lcim;)Lcim; ARG 0 vec METHOD b length ()D METHOD b add (DDD)Lcim; ARG 0 x ARG 1 y ARG 2 z METHOD b rotateY (F)Lcim; ARG 0 radians METHOD b dotProduct (Lcim;)D ARG 0 vec METHOD c lengthSquared ()D METHOD c squaredDistanceTo (DDD)D ARG 0 x ARG 1 y ARG 2 z METHOD c crossProduct (Lcim;)Lcim; ARG 0 vec METHOD d subtract (Lcim;)Lcim; ARG 0 vec METHOD e add (Lcim;)Lcim; ARG 0 vec METHOD equals (Ljava/lang/Object;)Z ARG 0 object METHOD f distanceTo (Lcim;)D ARG 0 vec METHOD g squaredDistanceTo (Lcim;)D ARG 0 vec