CLASS ccr net/minecraft/sortme/structures/VillageGenerator CLASS ccr$a METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z ARG 2 random CLASS ccr$b METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z ARG 2 random METHOD a toNbt (Lhs;)V CLASS ccr$c METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z ARG 2 random METHOD a toNbt (Lhs;)V CLASS ccr$d METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z ARG 2 random CLASS ccr$f METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z ARG 2 random CLASS ccr$g METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z ARG 2 random METHOD a toNbt (Lhs;)V CLASS ccr$h METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z ARG 2 random METHOD a toNbt (Lhs;)V CLASS ccr$i METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z ARG 2 random CLASS ccr$j METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z ARG 2 random METHOD a toNbt (Lhs;)V CLASS ccr$l METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z ARG 2 random METHOD a toNbt (Lhs;)V CLASS ccr$m METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z ARG 2 random CLASS ccr$n Type FIELD a OAK Lccr$n; FIELD b SANDSTONE Lccr$n; FIELD c ACACIA Lccr$n; FIELD d SPRUCE Lccr$n; FIELD e nameMap Ljava/util/Map; FIELD f index I FIELD g name Ljava/lang/String; METHOD (Ljava/lang/String;ILjava/lang/String;I)V ARG 3 name METHOD a getName ()Ljava/lang/String; METHOD a byIndex (I)Lccr$n; ARG 0 index METHOD a byName (Ljava/lang/String;)Lccr$n; ARG 0 name METHOD b getIndex ()I CLASS ccr$o FIELD a vCount I FIELD f hPos I FIELD g type Lccr$n; METHOD a toNbt (Lhs;)V METHOD b (Lbbq;Lbpm;IIILcbt;)V ARG 1 world ARG 3 x ARG 4 y ARG 5 z CLASS ccr$p METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z ARG 2 random