CLASS bsw net/minecraft/world/gen/chunk/SurfaceChunkGenerator FIELD e random Lbtd; FIELD f defaultBlock Lbpm; FIELD g defaultFluid Lbpm; FIELD i AIR Lbpm; FIELD j verticalNoiseResolution I FIELD k horizontalNoiseResolution I FIELD l noiseSizeX I FIELD m noiseSizeY I FIELD n noiseSizeZ I METHOD (Lbbq;Lbcq;IIILbso;Z)V ARG 1 world ARG 2 biomeSource ARG 3 verticalNoiseResolution ARG 4 horizontalNoiseResolution ARG 5 worldHeight ARG 6 settings METHOD a computeNoiseFalloff (DDI)D ARG 1 depth ARG 3 scale METHOD a computeNoiseRange (II)[D ARG 2 z METHOD a sampleNoise (IIIDDDD)D ARG 1 x ARG 2 y ARG 3 z METHOD a produceHeight (IILbst$a;)I ARG 1 x ARG 2 z METHOD a sampleNoiseColumn ([DII)V METHOD a sampleNoiseColumn ([DIIDDDDII)V ARG 1 buffer ARG 2 x ARG 3 z METHOD b sampleNoiseColumn (II)[D ARG 1 x ARG 2 z METHOD b populateNoise (Lbbq;Lbra;)V ARG 1 world ARG 2 chunk METHOD c buildSurface (Lbra;)V