CLASS bfl net/minecraft/block/BlockCauldron METHOD a (Lbno;)Z METHOD a getBoundingShape (Lbno;Lazl;Les;)Lcjm; ARG 1 state ARG 2 view METHOD a canPlaceAtSide (Lbno;Lazl;Les;Lceb;)Z ARG 1 world ARG 3 pos METHOD a onEntityCollision (Lbno;Lazy;Les;Lafy;)V ARG 1 state ARG 2 world ARG 3 pos METHOD a activate (Lbno;Lazy;Les;Lapv;Laer;Lex;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY METHOD a appendProperties (Lbnp$a;)V METHOD b getComparatorOutput (Lbno;Lazy;Les;)I ARG 1 state ARG 2 world METHOD c onRainTick (Lazy;Les;)V ARG 1 world METHOD f isFullBoundsCubeForCulling (Lbno;)Z METHOD g getRayTraceShape (Lbno;Lazl;Les;)Lcjm; METHOD t hasComparatorOutput (Lbno;)Z