CLASS aoh net/minecraft/block/BlockDaylightDetector FIELD a POWER Lavt; FIELD b BOX Lbfm; FIELD c inverted Z METHOD (Z)V ARG 0 inverted METHOD a deserializeState (I)Lave; ARG 0 meta METHOD a addStacksForDisplay (Lahd;Lagf;Lem;)V ARG 0 item ARG 1 tab ARG 2 list METHOD a createBlockEntity (Lali;I)Latu; ARG 0 world ARG 1 meta METHOD a getPickStack (Lali;Ldx;Lave;)Lahf; ARG 0 world ARG 1 pos ARG 2 state METHOD a activate (Lali;Ldx;Lave;Lacu;Lsw;Lee;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getRenderType (Lave;)Larx; ARG 0 state METHOD a getDropItem (Lave;Ljava/util/Random;I)Lahd; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Lavf; METHOD b isFullBoundsCubeForCulling (Lave;)Z ARG 0 state METHOD b getBoundingBox (Lave;Lalm;Ldx;)Lbfm; ARG 0 state ARG 1 view ARG 2 pos METHOD b getWeakRedstonePower (Lave;Lalm;Ldx;Lee;)I ARG 0 state ARG 1 view ARG 2 pos ARG 3 facingFrom METHOD c update (Lali;Ldx;)V ARG 0 world ARG 1 pos METHOD e serializeState (Lave;)I ARG 0 state METHOD g emitsRedstonePower (Lave;)Z ARG 0 state