CLASS apd net/minecraft/block/BlockFenceGate FIELD B COLLISION_BOX_Z Lbfm; FIELD C COLLISION_BOX_X Lbfm; FIELD a OPEN Lavq; FIELD b POWERED Lavq; FIELD c IN_WALL Lavq; FIELD d BOX_Z Lbfm; FIELD e BOX_X Lbfm; FIELD f BOX_LOWERED_Z Lbfm; FIELD g BOX_LOWERED_X Lbfm; METHOD (Larf$a;)V ARG 0 type METHOD a deserializeState (I)Lave; ARG 0 meta METHOD a canPlaceAt (Lali;Ldx;)Z ARG 0 world ARG 1 pos METHOD a activate (Lali;Ldx;Lave;Lacu;Lsw;Lee;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getStateForPlacement (Lali;Ldx;Lee;FFFILuk;)Lave; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a update (Lave;Lali;Ldx;Lank;Ldx;)V METHOD a getCollisionBox (Lave;Lalm;Ldx;)Lbfm; ARG 0 state ARG 1 view ARG 2 pos METHOD a shouldRenderSide (Lave;Lalm;Ldx;Lee;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD a applyMirror (Lave;Laqm;)Lave; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lave;Lasa;)Lave; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lavf; METHOD b isFullBoundsCubeForCulling (Lave;)Z ARG 0 state METHOD b getBoundingBox (Lave;Lalm;Ldx;)Lbfm; ARG 0 state ARG 1 view ARG 2 pos METHOD c getRenderingState (Lave;Lalm;Ldx;)Lave; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lave;)I ARG 0 state