CLASS btd net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lmd; FIELD b UNDERWATER_TEX Lmd; FIELD c game Lbgm; FIELD d mainHand Lahf; FIELD e offHand Lahf; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Lbxm; FIELD k itemRenderer Lbyc; METHOD (Lbgm;)V ARG 0 minecraft METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V ARG 0 deltaTicks METHOD a rotate (FF)V ARG 0 degreeX ARG 1 degreeY METHOD a renderFirstPersonMap (FFF)V METHOD a renderBlock (FLcbw;)V ARG 0 deltaTicks ARG 1 atlas METHOD a renderFirstPersonMap (Lahf;)V ARG 0 map METHOD a renderFirstPersonItem (Lbsj;FFLsw;FLahf;F)V ARG 0 player ARG 3 hand ARG 5 item METHOD a resetEquipProgress (Lsw;)V ARG 0 hand METHOD a renderArm (Luj;)V ARG 0 hand METHOD a renderItem (Luk;Lahf;Lbul$b;)V ARG 0 holder ARG 1 stack ARG 2 transformation METHOD a renderItemFromSide (Luk;Lahf;Lbul$b;Z)V ARG 0 holder ARG 1 stack ARG 2 transformation ARG 3 leftHanded METHOD b renderOverlays (F)V ARG 0 deltaTicks METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V ARG 0 deltaTicks METHOD f renderFireOverlay (F)V ARG 0 deltaTicks