CLASS btw net/minecraft/client/render/block/BlockLiquidRenderer FIELD a colorMap Lbgv; FIELD b spritesLava [Lcbw; FIELD c spritesWater [Lcbw; FIELD d spriteWaterOverlay Lcbw; METHOD (Lbgv;)V ARG 0 colorMap METHOD a loadSprites ()V METHOD a render (Lalm;Lave;Ldx;Lbst;)Z ARG 0 view ARG 1 state ARG 2 pos ARG 3 vertexBuffer