CLASS btx net/minecraft/client/render/block/BlockRenderer CLASS btx$a NeighborData FIELD a DOWN Lbtx$a; FIELD b UP Lbtx$a; FIELD c NORTH Lbtx$a; FIELD d SOUTH Lbtx$a; FIELD e WEST Lbtx$a; FIELD f EAST Lbtx$a; FIELD g faces [Lee; FIELD h weight F FIELD i nonCubicWeight Z FIELD n VALUES [Lbtx$a; METHOD a getData (Lee;)Lbtx$a; CLASS btx$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lalm;Lave;Ldx;Lee;[FLjava/util/BitSet;)V CLASS btx$c Translation FIELD a DOWN Lbtx$c; FIELD b UP Lbtx$c; FIELD c NORTH Lbtx$c; FIELD d SOUTH Lbtx$c; FIELD e WEST Lbtx$c; FIELD f EAST Lbtx$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Lbtx$c; METHOD a getTranslations (Lee;)Lbtx$c; CLASS btx$d NeighborOrientation FIELD a DOWN Lbtx$d; FIELD b UP Lbtx$d; FIELD c NORTH Lbtx$d; FIELD d SOUTH Lbtx$d; FIELD e WEST Lbtx$d; FIELD f EAST Lbtx$d; FIELD g FLIP_DOWN Lbtx$d; FIELD h FLIP_UP Lbtx$d; FIELD i FLIP_NORTH Lbtx$d; FIELD j FLIP_SOUTH Lbtx$d; FIELD k FLIP_WEST Lbtx$d; FIELD l FLIP_EAST Lbtx$d; FIELD m shape I FIELD a colorMap Lbgv; METHOD (Lbgv;)V ARG 0 colorMap METHOD a renderQuad (FFFFLjava/util/List;)V ARG 0 colorMultiplier ARG 1 red ARG 2 green ARG 3 blue ARG 4 quads METHOD a tesselateQuadsFlat (Lalm;Lave;Ldx;IZLbst;Ljava/util/List;Ljava/util/BitSet;)V ARG 0 view ARG 1 state ARG 2 pos ARG 3 brightness ARG 4 checkBrightness ARG 5 buffer ARG 6 quads ARG 7 shapeState METHOD a tesselateQuadsSmooth (Lalm;Lave;Ldx;Lbst;Ljava/util/List;[FLjava/util/BitSet;Lbtx$b;)V ARG 0 view ARG 1 state ARG 2 pos ARG 3 buffer ARG 4 quads ARG 5 faceShape ARG 6 shapeState ARG 7 aoCalculator METHOD a tesselate (Lalm;Lcee;Lave;Ldx;Lbst;Z)Z ARG 0 view ARG 1 model ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 testSides METHOD a tesselate (Lalm;Lcee;Lave;Ldx;Lbst;ZJ)Z ARG 0 view ARG 1 model ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 testSides ARG 6 variationSeed METHOD a render (Lave;Lcee;FFFF)V ARG 0 state ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green ARG 5 blue METHOD a updateShape (Lave;[ILee;[FLjava/util/BitSet;)V ARG 0 state ARG 1 vertexData ARG 2 facing ARG 3 faceShape ARG 4 shapeState METHOD a render (Lcee;FFFF)V ARG 0 model ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a render (Lcee;Lave;FZ)V ARG 0 model ARG 1 state ARG 2 colorMultiplier ARG 3 notUseGlColor METHOD b tesselateSmooth (Lalm;Lcee;Lave;Ldx;Lbst;ZJ)Z ARG 0 view ARG 1 model ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 testSides ARG 6 variationSeed METHOD c tesselateFlat (Lalm;Lcee;Lave;Ldx;Lbst;ZJ)Z ARG 0 view ARG 1 model ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 testSides ARG 6 variationSeed