CLASS bjw net/minecraft/block/BlockStairs FIELD C baseBlock Lbet; FIELD D baseBlockState Lbnh; FIELD a FACING Lboj; METHOD a getPlacementState (Lata;)Lbnh; METHOD a onSteppedOn (Lazt;Leq;Lafv;)V ARG 0 world ARG 1 pos ARG 2 entity METHOD a onDestroyedByExplosion (Lazt;Leq;Lazm;)V ARG 0 world ARG 1 pos ARG 2 explosion METHOD a getTickRate (Lazx;)I ARG 0 world METHOD a isFullBoundsCubeForConnection (Lbnh;)Z ARG 0 state METHOD a getBlockBrightness (Lbnh;Laze;Leq;)I ARG 0 state ARG 1 view ARG 2 pos METHOD a getBoundingShape (Lbnh;Lazg;Leq;)Lcje; ARG 0 state ARG 1 view ARG 2 pos METHOD a canPlaceAtSide (Lbnh;Lazg;Leq;Lcdv;)Z ARG 0 world ARG 2 pos METHOD a onBlockBreakStart (Lbnh;Lazt;Leq;Lapr;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 player METHOD a activate (Lbnh;Lazt;Leq;Lapr;Laeo;Lev;FFF)Z ARG 0 state ARG 1 world ARG 2 pos ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a onBlockAdded (Lbnh;Lazt;Leq;Lbnh;)V ARG 0 world ARG 1 world ARG 2 pos ARG 3 state METHOD a onBlockRemoved (Lbnh;Lazt;Leq;Lbnh;Z)V ARG 0 world ARG 1 world ARG 2 pos ARG 3 state METHOD a (Lbnh;Lazt;Leq;Ljava/util/Random;)V ARG 0 world ARG 1 state ARG 2 pos ARG 3 random METHOD a applyMirror (Lbnh;Lbia;)Lbnh; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lbnh;Lbja;)Lbnh; ARG 0 state ARG 1 rotation METHOD a getRenderingState (Lbnh;Lev;Lbnh;Lazu;Leq;Leq;)Lbnh; ARG 0 state ARG 5 pos METHOD a appendProperties (Lbni$a;)V ARG 0 builder METHOD b onBroken (Lazu;Leq;Lbnh;)V ARG 0 world ARG 1 pos ARG 2 state METHOD b randomDisplayTick (Lbnh;Lazt;Leq;Ljava/util/Random;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 rand METHOD c getRenderLayer ()Lazh; METHOD d canCollideWith (Lbnh;)Z METHOD i canCollideWith ()Z METHOD r hasSolidTopSurface (Lbnh;)Z ARG 0 state