CLASS bjv net/minecraft/block/FluidBlock FIELD b fluid Lcfb; FIELD c statesByLevel Ljava/util/List; FIELD d shapesByState Ljava/util/Map; METHOD a getTickRate (Lbbt;)I ARG 1 world METHOD a getBoundingShape (Lbpm;Lbbb;Let;)Lcmx; ARG 1 state ARG 2 view ARG 3 pos METHOD a canPlaceAtSide (Lbpm;Lbbb;Let;Lchl;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a neighborUpdate (Lbpm;Lbbp;Let;Lbgs;Let;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 neighborPos METHOD a onBlockAdded (Lbpm;Lbbp;Let;Lbpm;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 oldState METHOD a skipRenderingSide (Lbpm;Lbpm;Ley;)Z ARG 1 state ARG 2 neighbor ARG 3 facing METHOD a getDroppedStacks (Lbpm;Lciv$a;)Ljava/util/List; ARG 1 state ARG 2 builder ARG 3 dropIdentifier ARG 4 lootContext ARG 5 world ARG 6 lootSupplier METHOD a getStateForNeighborUpdate (Lbpm;Ley;Lbpm;Lbbq;Let;Let;)Lbpm; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a appendProperties (Lbpn$a;)V ARG 1 builder METHOD a_ isTranslucent (Lbpm;Lbbb;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD b tryDrainFluid (Lbbq;Let;Lbpm;)Lcfc; ARG 1 world ARG 2 pos ARG 3 state METHOD c getRenderType (Lbpm;)Lbky; ARG 1 state METHOD c randomTick (Lbpm;Lbbp;Let;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos ARG 4 rnd METHOD e canCollideWith (Lbpm;)Z ARG 1 state METHOD h getFluidState (Lbpm;)Lcfd; ARG 1 state