CLASS cul net/minecraft/client/gl/GlShader CLASS cul$a Type FIELD a VERTEX Lcul$a; FIELD b FRAGMENT Lcul$a; FIELD c name Ljava/lang/String; FIELD d fileExtension Ljava/lang/String; FIELD e glType I FIELD f loadedShaders Ljava/util/Map; METHOD a getName ()Ljava/lang/String; METHOD b getFileExtension ()Ljava/lang/String; METHOD c getLoadedShaders ()Ljava/util/Map; METHOD d getGlType ()I FIELD a shaderType Lcul$a; FIELD b name Ljava/lang/String; FIELD c shaderRef I FIELD d refCount I METHOD (Lcul$a;ILjava/lang/String;)V ARG 1 shaderType ARG 2 shaderRef ARG 3 name METHOD a release ()V METHOD a attachTo (Lcuk;)V METHOD a createFromResource (Lcul$a;Ljava/lang/String;Ljava/io/InputStream;)Lcul; ARG 0 type ARG 1 name ARG 2 sourceCode METHOD b getName ()Ljava/lang/String;