CLASS cip net/minecraft/structure/StructurePiece CLASS cip$a BlockRandomizer FIELD a block Lbvn; METHOD a getBlock ()Lbvn; METHOD a setBlock (Ljava/util/Random;IIIZ)V ARG 1 random ARG 2 x ARG 3 y ARG 4 z ARG 5 placeBlock FIELD a facing Lfa; FIELD b mirror Lbqa; FIELD c rotation Lbra; FIELD d type Lcep; FIELD e BLOCKS_NEEDING_POST_PROCESSING Ljava/util/Set; FIELD m AIR Lbvn; FIELD n boundingBox Lchw; METHOD (Lcep;I)V ARG 1 type METHOD (Lcep;Lic;)V ARG 1 type ARG 2 tag METHOD X_ getRotation ()Lbra; METHOD a applyXTransform (II)I METHOD a translate (III)V ARG 1 x ARG 2 y ARG 3 z METHOD a getBlockAt (Lbgv;IIILchw;)Lbvn; ARG 2 x ARG 3 y ARG 4 z METHOD a addBlock (Lbhm;Lbvn;IIILchw;)V ARG 1 world ARG 2 block ARG 3 x ARG 4 y ARG 5 z METHOD a fillWithOutline (Lbhm;Lchw;IIIIIILbvn;Lbvn;Z)V ARG 1 world ARG 10 inside METHOD a (Lbhm;Lchw;IIIIIILbvn;Z)V ARG 1 world ARG 2 bounds ARG 3 minX ARG 4 minY ARG 5 minZ ARG 6 maxX ARG 7 maxY ARG 8 maxZ ARG 9 block METHOD a fillWithOutline (Lbhm;Lchw;IIIIIIZLjava/util/Random;Lcip$a;)V ARG 3 minX ARG 4 minY ARG 5 minZ ARG 6 maxX ARG 7 maxY ARG 8 maxZ ARG 9 replaceBlocks ARG 10 random METHOD a fillWithOutlineUnderSealevel (Lbhm;Lchw;Ljava/util/Random;FIIIIIILbvn;Lbvn;ZZ)V ARG 3 random METHOD a addBlockWithRandomThreshold (Lbhm;Lchw;Ljava/util/Random;FIIILbvn;)V ARG 1 world ARG 2 bounds ARG 3 random ARG 4 threshold ARG 5 x ARG 6 y ARG 7 z METHOD a addDispenser (Lbhm;Lchw;Ljava/util/Random;IIILfa;Lqt;)Z ARG 1 world ARG 2 boundingBox ARG 3 random ARG 4 x ARG 5 y ARG 6 z ARG 7 facing ARG 8 lootTbaleId METHOD a addChest (Lbhm;Lchw;Ljava/util/Random;IIILqt;)Z ARG 1 world ARG 2 boundingBox ARG 3 random ARG 4 x ARG 5 y ARG 6 z ARG 7 lootTableId METHOD a addChest (Lbhm;Lchw;Ljava/util/Random;Lev;Lqt;Lbvn;)Z ARG 1 world ARG 2 boundingBox ARG 3 random ARG 4 pos ARG 5 lootTableId ARG 6 block METHOD a generate (Lbhm;Ljava/util/Random;Lchw;Lbgx;)Z ARG 1 world ARG 2 random ARG 3 boundingBox ARG 4 pos METHOD a isUnderSeaLevel (Lbho;IIILchw;)Z ARG 2 x ARG 3 z ARG 4 y METHOD a setOrientation (Lfa;)V ARG 1 orientation METHOD a toNbt (Lic;)V ARG 1 tag METHOD b applyZTransform (II)I METHOD b (Lbhm;Lbvn;IIILchw;)V ARG 1 world ARG 3 x ARG 4 y ARG 5 z METHOD b fill (Lbhm;Lchw;IIIIII)V ARG 1 world ARG 2 bounds ARG 3 minX ARG 4 minY ARG 5 minZ ARG 6 maxX ARG 7 maxY METHOD d applyYTransform (I)I METHOD f getTag ()Lic; METHOD g getBoundingBox ()Lchw; METHOD i getFacing ()Lfa; METHOD k getType ()Lcep;