CLASS cdo net/minecraft/structure/generator/OceanTempleGenerator CLASS cdo$a Piece FIELD d biomeType Lcdn$b; FIELD e integrity F FIELD f template Lqh; FIELD g rotation Lbmn; FIELD h large Z METHOD (Lceq;Lqh;Les;Lbmn;FLcdn$b;Z)V ARG 1 structureManager ARG 2 template ARG 3 pos ARG 4 rotation ARG 5 integrity ARG 6 biomeType ARG 7 large METHOD a (Lbdc;Ljava/util/Random;Lcdd;Lbco;)Z ARG 2 random METHOD a initialize (Lceq;)V ARG 1 structureManager FIELD a WARM_RUINS [Lqh; FIELD b BRICK_RUINS [Lqh; FIELD c CRACKED_RUINS [Lqh; FIELD d MOSSY_RUINS [Lqh; FIELD e BIG_BRICK_RUINS [Lqh; FIELD f BIG_MOSSY_RUINS [Lqh; FIELD g BIG_CRACKED_RUINS [Lqh; FIELD h BIG_WARM_RUINS [Lqh; METHOD a (Lceq;Les;Lbmn;Ljava/util/List;Ljava/util/Random;Lbyh;ZF)V ARG 1 pos ARG 2 rotation ARG 5 config ARG 6 large ARG 7 integrity METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqh; ARG 0 random METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqh; ARG 0 random