CLASS aim net/minecraft/entity/LivingEntity FIELD aA lastHandSwingProgress F FIELD aB handSwingProgress F FIELD aD lastLimbDistance F FIELD aE limbDistance F FIELD aF limbAngle F FIELD aL headYaw F FIELD aM prevHeadYaw F FIELD aO attackingPlayer Lavr; FIELD aP playerHitTimer I FIELD aQ dead Z FIELD aR despawnCounter I FIELD aZ jumping Z FIELD aq LIVING_FLAGS Lqh; FIELD ar SLEEPING_SIZE Laie; FIELD as isHandSwinging Z FIELD at preferredHand Lagx; FIELD au handSwingTicks I FIELD av stuckArrowTimer I FIELD aw hurtTime I FIELD az deathTime I FIELD bA attacking Laim; FIELD bB lastAttackTime I FIELD bC movementSpeed F FIELD bE absorptionAmount F FIELD bF lastBlockPos Lev; FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID; FIELD ba sidewaysSpeed F FIELD bb upwardSpeed F FIELD bc forwardSpeed F FIELD bm activeItemStack Lbbu; FIELD bq brain Lajb; FIELD br SLEEPING_POSITION Lqh; FIELD bs attributeContainer Lajg; FIELD bt damageTracker Lahl; FIELD bu activeStatusEffects Ljava/util/Map; FIELD bv equippedHand Lfj; FIELD bw equippedArmor Lfj; FIELD by attacker Laim; FIELD bz lastAttackedTime I FIELD c ATTR_SPRINTING_SPEED_BOOST Laje; FIELD d HEALTH Lqh; FIELD e POTION_SWIRLS_COLOR Lqh; FIELD f POTION_SWIRLS_AMBIENT Lqh; FIELD g STUCK_ARROWS Lqh; METHOD (Laih;Lbha;)V ARG 1 type METHOD A getAttackDistanceScalingFactor (Laid;)D METHOD C updatePotionVisibility ()V METHOD C attack (Laid;)Z METHOD D pushAway (Laid;)V METHOD E canSee (Laid;)Z METHOD a teleport (DDDZ)Z ARG 1 x ARG 3 y ARG 5 z ARG 7 particleEffects METHOD a swingHand (Lagx;)V METHOD a setStackInHand (Lagx;Lbbu;)V ARG 1 hand METHOD a onDeath (Lahm;)V METHOD a dropEquipment (Lahm;IZ)V ARG 2 addedDropChance ARG 3 dropAllowed METHOD a dropLoot (Lahm;Z)V ARG 1 source ARG 2 killedByPlayer METHOD a hasStatusEffect (Lahv;)Z METHOD a takeKnockback (Laid;FDD)V ARG 1 source ARG 2 scale ARG 3 x ARG 5 z METHOD a sendPickup (Laid;I)V ARG 1 item ARG 2 count METHOD a canTarget (Laih;)Z METHOD a isEquippedStackValid (Laii;)Z METHOD a setAttacker (Laim;)V METHOD a isTarget (Laim;Lapt;)Z ARG 1 target ARG 2 targetPredicate METHOD a getAttributeInstance (Lajc;)Lajd; METHOD a spawnItemParticles (Lbbu;I)V ARG 1 item ARG 2 count METHOD a applyFoodEffects (Lbbu;Lbha;Laim;)V METHOD a eatFood (Lbha;Lbbu;)Lbbu; METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Lajb; METHOD a setPositionInBed (Lev;)V ARG 1 pos METHOD a setNearbySongPlaying (Lev;Z)V ARG 1 songSource ARG 2 playing METHOD a getLootContextBuilder (ZLahm;)Lcoe$a; ARG 1 killedByPlayer METHOD a_ setJumping (Z)V ARG 1 jumping METHOD b heal (F)V ARG 1 amount METHOD b getStackInHand (Lagx;)Lbbu; METHOD b applyArmorToDamage (Lahm;F)F ARG 1 source ARG 2 damage METHOD b getStatusEffect (Lahv;)Lahx; METHOD b getEquippedStack (Laii;)Lbbu; METHOD b getActiveEyeHeight (Laiw;Laie;)F METHOD b onEquipStack (Lbbu;)V ARG 1 stack METHOD b spawnConsumptionEffects (Lbbu;I)V ARG 1 item ARG 2 particleCount METHOD b applyFrostWalker (Lev;)V ARG 1 pos METHOD c setHealth (F)V METHOD c setLivingFlag (IZ)V ARG 1 mask ARG 2 value METHOD c setCurrentHand (Lagx;)V METHOD c playHurtSound (Lahm;)V METHOD c applyEnchantmentsToDamage (Lahm;F)F ARG 1 source ARG 2 amount METHOD c removePotionEffect (Lahv;)Lahx; METHOD c addPotionEffect (Lahx;)Z METHOD c sendEquipmentBreakStatus (Laii;)V ARG 1 slot METHOD c canTarget (Laim;)Z ARG 1 target METHOD c getDrinkSound (Lbbu;)Lyi; METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z ARG 0 effects METHOD c swimUpward (Lza;)V ARG 1 fluid METHOD cA getHealth ()F METHOD cB getRecentDamageSource ()Lahm; METHOD cC dropInventory ()V METHOD cD getLootTable ()Lqs; METHOD cE getDeathSound ()Lyi; METHOD cG getArmor ()I METHOD cH getDamageTracker ()Lahl; METHOD cJ getHealthMaximum ()F METHOD cK getStuckArrows ()I METHOD cL tickHandSwing ()V METHOD cM getAttributeContainer ()Lajg; METHOD cN getGroup ()Laiq; METHOD cO getMainHandStack ()Lbbu; METHOD cP getOffHandStack ()Lbbu; METHOD cR getSoundVolume ()F METHOD cS getSoundPitch ()F METHOD cT cannotMove ()Z METHOD cU getJumpVelocity ()F METHOD cV jump ()V METHOD cX getBaseMovementSpeedMultiplier ()F METHOD cY getMovementSpeed ()F METHOD cZ tickNewAi ()V METHOD ch getBrain ()Lajb; METHOD ci initAttributes ()V METHOD cj canBreatheInWater ()Z METHOD ck getScaleFactor ()F METHOD cl updatePostDeath ()V METHOD cm canDropLootAndXp ()Z METHOD cn shouldAlwaysDropXp ()Z METHOD co getRand ()Ljava/util/Random; METHOD cp getAttacker ()Laim; METHOD cq getLastAttackedTime ()I METHOD cr getAttacking ()Laim; METHOD cs getLastAttackTime ()I METHOD ct getDespawnCounter ()I METHOD cu spawnPotionParticles ()V METHOD cv clearPotionSwirls ()V METHOD cw clearPotionEffects ()Z METHOD cx getStatusEffects ()Ljava/util/Collection; METHOD cy getActiveStatusEffects ()Ljava/util/Map; METHOD cz isUndead ()Z METHOD d sendToolBreakStatus (Lagx;)V METHOD d drop (Lahm;)V METHOD d applyDamage (Lahm;F)V ARG 1 source ARG 2 damage METHOD d removeStatusEffect (Lahv;)Z METHOD d isPotionEffective (Lahx;)Z METHOD d getEquipmentBreakStatus (Laii;)B METHOD d takeShieldHit (Laim;)V ARG 1 source METHOD d getCurrentExperience (Lavr;)I METHOD d getEatSound (Lbbu;)Lyi; METHOD d setSleepingPosition (Lev;)V METHOD da doPushLogic ()V METHOD db isUsingRiptide ()Z METHOD dc canMoveVoluntarily ()Z METHOD dd getAbsorptionAmount ()F METHOD df getMainHand ()Lail; METHOD dg isUsingItem ()Z METHOD dh getActiveHand ()Lagx; METHOD dj getActiveItem ()Lbbu; METHOD dm stopUsingItem ()V METHOD dp isFallFlying ()Z METHOD dt getSleepingPosition ()Ljava/util/Optional; METHOD du clearSleepingPosition ()V METHOD dv isSleeping ()Z METHOD dw wakeUp ()V METHOD e (FF)F ARG 1 yaw METHOD e getHurtSound (Lahm;)Lyi; ARG 1 source METHOD e knockback (Laim;)V ARG 1 target METHOD e canPickUp (Lbbu;)Z METHOD e travel (Lcro;)V ARG 1 movementInput METHOD e sleep (Lev;)V METHOD f attackLivingEntity (Laim;)V METHOD f getArrowType (Lbbu;)Lbbu; METHOD g playEquipmentBreakEffects (Lbbu;)V ARG 1 item METHOD k updateMovement ()V METHOD k getNextBreathInWater (I)I ARG 1 breath METHOD l getHandSwingDuration ()I METHOD l getNextBreathInAir (I)I ARG 1 breath METHOD m damageArmor (F)V ARG 1 amount METHOD m setDespawnCounter (I)V ARG 1 despawnCounter METHOD n initAi ()V METHOD n damageShield (F)V ARG 1 amount METHOD n getFallSound (I)Lyi; METHOD o setMovementSpeed (F)V ARG 1 movementSpeed METHOD o setStuckArrows (I)V METHOD p isSleepingInBed ()Z METHOD p getHandSwingProgress (F)F ARG 1 tickDelta METHOD q setAbsorptionAmount (F)V METHOD v_ isChild ()Z METHOD w_ isClimbing ()Z METHOD z onAttacking (Laid;)V