CLASS cpp net/minecraft/client/gl/GlShader CLASS cpp$a Type FIELD a VERTEX Lcpp$a; FIELD b FRAGMENT Lcpp$a; FIELD c name Ljava/lang/String; FIELD d fileExtension Ljava/lang/String; FIELD e shaderType I FIELD f nameObjectMap Ljava/util/Map; METHOD a getName ()Ljava/lang/String; METHOD b getFileExtension ()Ljava/lang/String; METHOD c getNameObjectMap ()Ljava/util/Map; METHOD d getShaderType ()I FIELD a shaderType Lcpp$a; FIELD b name Ljava/lang/String; FIELD c shaderRef I FIELD d refCount I METHOD (Lcpp$a;ILjava/lang/String;)V ARG 1 shaderType ARG 2 shaderRef METHOD a attachTo (Lcpo;)V METHOD a createFromResource (Lcpp$a;Ljava/lang/String;Ljava/io/InputStream;)Lcpp; METHOD b getName ()Ljava/lang/String;