CLASS uh net/minecraft/server/world/ChunkHolder CLASS uh$a Unloaded FIELD b INSTANCE Luh$a; CLASS uh$b LevelType FIELD a BORDER Luh$b; FIELD b TICKING Luh$b; FIELD c ENTITY_TICKING Luh$b; METHOD a isAfter (Luh$b;)Z ARG 1 levelType CLASS uh$c LevelUpdateListener METHOD a updateLevel (Lbcr;Ljava/util/function/IntSupplier;ILjava/util/function/IntConsumer;)V ARG 1 pos ARG 2 lastLevelUpdatedToProvider ARG 3 newLevel ARG 4 lastLevelUpdatedToConsumer CLASS uh$d PlayersWatchingChunkProvider METHOD a getPlayersWatchingChunk (Lbcr;Z)Ljava/util/stream/Stream; ARG 1 chunkPos ARG 2 onlyOnWatchDistanceEdge FIELD a UNLOADED_CHUNK Lcom/mojang/datafixers/util/Either; FIELD b UNLOADED_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture; FIELD c UNLOADED_WORLD_CHUNK Lcom/mojang/datafixers/util/Either; FIELD d UNLOADED_WORLD_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture; FIELD e CHUNK_STATUSES Ljava/util/List; FIELD f LEVEL_TYPES [Luh$b; FIELD g chunkByStatus Ljava/util/concurrent/atomic/AtomicReferenceArray; FIELD h tickingFutureChunk Ljava/util/concurrent/CompletableFuture; FIELD i entityTickingFutureChunk Ljava/util/concurrent/CompletableFuture; FIELD j chunk Ljava/util/concurrent/CompletableFuture; FIELD l level I FIELD m lastLevelUpdatedTo I FIELD n pos Lbcr; FIELD o blockUpdatePositions [S FIELD p blockUpdateCount I FIELD q sectionsNeedingUpdateMask I FIELD r lightSentWithBlocksBits I FIELD s skyLightUpdateBits I FIELD t blockLightUpdateBits I FIELD u lightingProvider Lcgg; FIELD v levelUpdateListener Luh$c; FIELD w playersWatchingChunkProvider Luh$d; METHOD (Lbcr;ILcgg;Luh$c;Luh$d;)V ARG 1 pos ARG 2 level ARG 5 playersWatchingChunkProvider METHOD a setLevel (I)V ARG 1 level METHOD a markForUpdate (III)V ARG 1 x ARG 2 y ARG 3 z METHOD a sendBlockEntityUpdatePacket (Lbde;Les;)V METHOD a getChunkForStatus (Lbsw;)Ljava/util/concurrent/CompletableFuture; ARG 1 status METHOD a getChunk (Lbsw;Lui;)Ljava/util/concurrent/CompletableFuture; ARG 1 status ARG 2 chunkStorage METHOD a flushUpdates (Lbtd;)V METHOD a updateChunk (Ljava/util/concurrent/CompletableFuture;)V METHOD a sendPacketToPlayersWatching (Ljw;Z)V ARG 2 onlyOnWatchDistanceEdge METHOD a update (Lui;)V ARG 1 chunkStorage METHOD b getTargetGenerationStatus (I)Lbsw; ARG 0 level METHOD b getChunkMinimumStatus (Lbsw;)Ljava/util/concurrent/CompletableFuture; ARG 1 status METHOD c getWorldChunk ()Lbtd; METHOD c getLevelType (I)Luh$b; ARG 0 distance METHOD d setLastLevelUpdatedTo (I)V METHOD e getChunk ()Lbsr; METHOD f getChunkFuture ()Ljava/util/concurrent/CompletableFuture; METHOD g getLevelType ()Luh$b; METHOD h getPos ()Lbcr; METHOD i getLevel ()I METHOD j getLastLevelUpdatedTo ()I