CLASS net/minecraft/class_286 net/minecraft/client/render/BufferRenderer FIELD field_29331 currentVertexArray I FIELD field_29332 currentVertexBuffer I FIELD field_29333 currentElementBuffer I FIELD field_29334 vertexFormat Lnet/minecraft/class_293; METHOD method_1309 draw (Lnet/minecraft/class_287;)V ARG 0 bufferBuilder METHOD method_34420 unbindAll ()V METHOD method_34421 bind (Lnet/minecraft/class_293;)V ARG 0 vertexFormat METHOD method_34422 draw (Ljava/nio/ByteBuffer;Lnet/minecraft/class_293$class_5596;Lnet/minecraft/class_293;ILnet/minecraft/class_293$class_5595;IZ)V ARG 0 buffer ARG 1 drawMode ARG 2 vertexFormat ARG 3 count ARG 4 elementFormat ARG 5 vertexCount ARG 6 textured METHOD method_34423 unbindElementBuffer ()V METHOD method_34424 postDraw (Lnet/minecraft/class_287;)V COMMENT Similar to a regular draw, however this method will skip rendering shaders. ARG 0 builder