CLASS bis net/minecraft/block/DoorBlock METHOD (Lbhi$c;)V ARG 1 settings METHOD a getPlacementState (Lavi;)Lbqe; ARG 1 ctx METHOD a afterBreak (Lbcf;Lark;Let;Lbqe;Lboi;Laxd;)V ARG 1 world ARG 2 player ARG 3 pos ARG 4 state ARG 5 blockEntity ARG 6 stack METHOD a onPlaced (Lbcf;Let;Lbqe;Lahm;Laxd;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 itemStack METHOD a onBreak (Lbcf;Let;Lbqe;Lark;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 player METHOD a getBoundingShape (Lbqe;Lbbr;Let;)Lcnm; ARG 1 state ARG 2 view ARG 3 pos METHOD a canPlaceAtSide (Lbqe;Lbbr;Let;Lcia;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a activate (Lbqe;Lbcf;Let;Lark;Lafy;Ley;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY METHOD a neighborUpdate (Lbqe;Lbcf;Let;Lbhi;Let;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 neighborPos METHOD a canPlaceAt (Lbqe;Lbcj;Let;)Z ARG 1 state ARG 2 world ARG 3 pos METHOD a applyMirror (Lbqe;Lbks;)Lbqe; ARG 1 state ARG 2 mirror METHOD a applyRotation (Lbqe;Lbls;)Lbqe; ARG 1 state ARG 2 rotation METHOD a getRenderingSeed (Lbqe;Let;)J ARG 1 state ARG 2 pos METHOD a getStateForNeighborUpdate (Lbqe;Ley;Lbqe;Lbcg;Let;Let;)Lbqe; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a appendProperties (Lbqf$a;)V ARG 1 builder METHOD c getRenderLayer ()Lbbs; METHOD j getPistonBehavior (Lbqe;)Lcfy; ARG 1 state