CLASS auq net/minecraft/block/BlockTripwire CLASS auq$1 FIELD a POWERED Laxd; FIELD b ATTACHED Laxd; FIELD c DISARMED Laxd; FIELD d NORTH Laxd; FIELD e EAST Laxd; FIELD f SOUTH Laxd; FIELD g WEST Laxd; METHOD a deserializeState (I)Lawr; ARG 0 meta METHOD a getPickStack (Lams;Let;Lawr;)Lain; ARG 0 world ARG 1 pos ARG 2 state METHOD a onBreak (Lams;Let;Lawr;Laeb;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a (Lams;Let;Lawr;Ljava/util/Random;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 random METHOD a onEntityCollision (Lams;Let;Lawr;Lve;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 entity METHOD a getCollisionBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD a applyMirror (Lawr;Larw;)Lawr; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lawr;Latk;)Lawr; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lawr;Ljava/util/Random;I)Lail; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Laws; METHOD b onBlockRemoved (Lams;Let;Lawr;)V ARG 0 world ARG 1 pos ARG 2 state METHOD b randomTick (Lams;Let;Lawr;Ljava/util/Random;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 random METHOD b isFullBoundsCubeForCulling (Lawr;)Z ARG 0 state METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD c onBlockAdded (Lams;Let;Lawr;)V ARG 0 world ARG 1 pos ARG 2 state METHOD c isFullBoundsCubeForConnection (Lawr;)Z ARG 0 state METHOD d getRenderingState (Lawr;Lamw;Let;)Lawr; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lawr;)I ARG 0 state METHOD f getRenderLayer ()Lamk;