CLASS none/ajm net/minecraft/world/biome/BiomeGenerator FIELD A surfaceDecorationCountFraction F FIELD B flowerCount I FIELD C tallGrassCount I FIELD D deadBushCount I FIELD E caveMushroomBrownCount I FIELD F reedsCount I FIELD G cactusCount I FIELD H surfaceGravelCount I FIELD I surfaceSandCount I FIELD J surfaceClayCount I FIELD K hugeMushroomCount I FIELD L springs Z FIELD a decorating Z FIELD b chunkPos Lnone/cn; FIELD c settings Lnone/auq; FIELD d surfaceClay Lnone/avo; FIELD e surfaceSand Lnone/avo; FIELD f surfaceGravel Lnone/avo; FIELD g depositDirt Lnone/avo; FIELD h depositGravel Lnone/avo; FIELD i depositGranite Lnone/avo; FIELD j depositDiorite Lnone/avo; FIELD k depositAndesite Lnone/avo; FIELD l depositCoal Lnone/avo; FIELD m depositiron Lnone/avo; FIELD n depositGold Lnone/avo; FIELD o depositRedstone Lnone/avo; FIELD p depositDiamond Lnone/avo; FIELD q depositLapis Lnone/avo; FIELD r flower Lnone/avp; FIELD s caveMushroomBrown Lnone/avo; FIELD t caveMushroomRed Lnone/avo; FIELD u hugeMushroom Lnone/avo; FIELD v reeds Lnone/avo; FIELD w cactus Lnone/avo; FIELD x waterlily Lnone/avo; FIELD y waterlilyCount I FIELD z surfaceDecorationCount I METHOD a generateDeposits (Lnone/aiw;Ljava/util/Random;)V ARG 0 world ARG 1 rand METHOD a generateAtHeight (Lnone/aiw;Ljava/util/Random;ILnone/avo;II)V ARG 0 world ARG 1 rand ARG 2 count ARG 3 decorator ARG 4 minHeight ARG 5 maxHeight METHOD a decorate (Lnone/aiw;Ljava/util/Random;Lnone/ajj;Lnone/cn;)V ARG 0 world ARG 1 rand ARG 2 biome ARG 3 chunkPos METHOD a decorate (Lnone/ajj;Lnone/aiw;Ljava/util/Random;)V ARG 0 biome ARG 1 world ARG 2 rand METHOD b generateWithSpread (Lnone/aiw;Ljava/util/Random;ILnone/avo;II)V ARG 0 world ARG 1 rand ARG 2 count ARG 3 decorator ARG 4 centerHeight ARG 5 spread