CLASS cjh net/minecraft/world/loot/LootTables FIELD A DISPENSER_JUNGLE_TEMPLE Lqe; FIELD B CHEST_IGLOO Lqe; FIELD C CHEST_WOODLAND_MANSION Lqe; FIELD K ENTITY_SHEEP_WHITE Lqe; FIELD L ENTITY_SHEEP_ORANGE Lqe; FIELD M ENTITY_SHEEP_MAGENTA Lqe; FIELD N ENTITY_SHEEP_LIGHT_BLUE Lqe; FIELD O ENTITY_SHEEP_YELLOW Lqe; FIELD P ENTITY_SHEEP_LIME Lqe; FIELD Q ENTITY_SHEEP_PINK Lqe; FIELD R ENTITY_SHEEP_GRAY Lqe; FIELD T ENTITY_SHEEP_CYAN Lqe; FIELD U ENTITY_SHEEP_PURPLE Lqe; FIELD V ENTITY_SHEEP_BLUE Lqe; FIELD W ENTITY_SHEEP_BROWN Lqe; FIELD X ENTITY_SHEEP_GREEN Lqe; FIELD Y ENTITY_SHEEP_RED Lqe; FIELD Z ENTITY_SHEEP_BLACK Lqe; FIELD a EMPTY Lqe; FIELD ab GAMEPLAY_FISHING Lqe; FIELD af LOOT_TABLES Ljava/util/Set; FIELD ag LOOT_TABLES_READ_ONLY Ljava/util/Set; FIELD b CHEST_SPAWN_BONUS Lqe; FIELD c CHEST_END_CITY_TREASURE Lqe; FIELD d CHEST_SIMPLE_DUNGEON Lqe; FIELD e CHEST_VILLAGE_BLACKSMITH Lqe; FIELD t CHEST_ABANDONED_MINESHAFT Lqe; FIELD u CHEST_NETHER_BRIDGE Lqe; FIELD v CHEST_STRONGHOLD_LIBRARY Lqe; FIELD w CHEST_STRONGHOLD_CROSSING Lqe; FIELD x CHEST_STRONGHOLD_CORRIDOR Lqe; FIELD y CHEST_DESERT_PYRAMID Lqe; FIELD z CHEST_JUNGLE_TEMPLE Lqe; METHOD a getAll ()Ljava/util/Set; METHOD a registerLootTable (Lqe;)Lqe; ARG 0 id