CLASS cdy net/minecraft/fluid/Fluid FIELD a defaultState Lcdz; FIELD c STATE_IDS Lfc; FIELD d stateFactory Lbon; METHOD a getRenderLayer ()Lbaf; METHOD a appendProperties (Lbon$a;)V METHOD a matchesType (Lcdy;)Z METHOD a matches (Lxy;)Z METHOD b getBucketItem ()Lavp; METHOD b onRandomTick (Lbas;Let;Lcdz;Ljava/util/Random;)V METHOD b toBlockState (Lcdz;)Lbom; METHOD c isEmpty ()Z METHOD c isStill (Lcdz;)Z METHOD d getBlastResistance ()F METHOD f setDefaultState (Lcdz;)V METHOD h getStateFactory ()Lbon; METHOD i getDefaultState ()Lcdz; METHOD j getParticle ()Lft; METHOD k hasRandomTicks ()Z