CLASS cbn net/minecraft/sortme/structures/VillageGenerator CLASS cbn$a METHOD a (Lbat;Ljava/util/Random;Lcap;Lbag;)Z ARG 2 random CLASS cbn$b METHOD a (Lbat;Ljava/util/Random;Lcap;Lbag;)Z ARG 2 random METHOD a toNbt (Lhq;)V CLASS cbn$c METHOD a (Lbat;Ljava/util/Random;Lcap;Lbag;)Z ARG 2 random METHOD a toNbt (Lhq;)V CLASS cbn$d METHOD a (Lbat;Ljava/util/Random;Lcap;Lbag;)Z ARG 2 random CLASS cbn$f METHOD a (Lbat;Ljava/util/Random;Lcap;Lbag;)Z ARG 2 random CLASS cbn$g METHOD a (Lbat;Ljava/util/Random;Lcap;Lbag;)Z ARG 2 random METHOD a toNbt (Lhq;)V CLASS cbn$h METHOD a (Lbat;Ljava/util/Random;Lcap;Lbag;)Z ARG 2 random METHOD a toNbt (Lhq;)V CLASS cbn$i METHOD a (Lbat;Ljava/util/Random;Lcap;Lbag;)Z ARG 2 random CLASS cbn$j METHOD a (Lbat;Ljava/util/Random;Lcap;Lbag;)Z ARG 2 random METHOD a toNbt (Lhq;)V CLASS cbn$l METHOD a (Lbat;Ljava/util/Random;Lcap;Lbag;)Z ARG 2 random METHOD a toNbt (Lhq;)V CLASS cbn$m METHOD a (Lbat;Ljava/util/Random;Lcap;Lbag;)Z ARG 2 random CLASS cbn$n Type FIELD a OAK Lcbn$n; FIELD b SANDSTONE Lcbn$n; FIELD c ACACIA Lcbn$n; FIELD d SPRUCE Lcbn$n; FIELD e nameMap Ljava/util/Map; FIELD f index I FIELD g name Ljava/lang/String; METHOD (Ljava/lang/String;ILjava/lang/String;I)V ARG 3 name METHOD a getName ()Ljava/lang/String; METHOD a byIndex (I)Lcbn$n; ARG 0 index METHOD a byName (Ljava/lang/String;)Lcbn$n; ARG 0 name METHOD b getIndex ()I CLASS cbn$o FIELD a vCount I FIELD f hPos I FIELD g type Lcbn$n; METHOD a toNbt (Lhq;)V METHOD b (Lbat;Lbom;IIILcap;)V ARG 1 world ARG 3 x ARG 4 y ARG 5 z CLASS cbn$p METHOD a (Lbat;Ljava/util/Random;Lcap;Lbag;)Z ARG 2 random