CLASS als CLASS als$a METHOD a canStart ()Z METHOD b shouldContinue ()Z METHOD D getSoundAmbient ()Lxc; METHOD H mobTick ()V METHOD a damage (Lafn;F)Z ARG 1 source METHOD a createChild (Lagb;)Lagb; METHOD a interactMob (Laqf;Laex;)Z ARG 1 player METHOD a (Lban;Laew;Lagq;Lagy;Lho;)Lagy; ARG 3 difficulty METHOD a deserializeCustomData (Lho;)V METHOD b serializeCustomData (Lho;)V METHOD c handleFallDamage (FF)V ARG 1 fallDistance METHOD cb initAttributes ()V METHOD cw getSoundDeath ()Lxc; METHOD e getSoundHurt (Lafn;)Lxc; METHOD n initAi ()V METHOD y_ initDataTracker ()V