CLASS dcm net/minecraft/client/render/block/BlockRenderer CLASS dcm$a NeighborData FIELD a DOWN Ldcm$a; FIELD b UP Ldcm$a; FIELD c NORTH Ldcm$a; FIELD d SOUTH Ldcm$a; FIELD e WEST Ldcm$a; FIELD f EAST Ldcm$a; FIELD g faces [Lex; FIELD h nonCubicWeight Z METHOD a getData (Lex;)Ldcm$a; CLASS dcm$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lazw;Lboh;Les;Lex;[FLjava/util/BitSet;)V CLASS dcm$c Translation FIELD a DOWN Ldcm$c; FIELD b UP Ldcm$c; FIELD c NORTH Ldcm$c; FIELD d SOUTH Ldcm$c; FIELD e WEST Ldcm$c; FIELD f EAST Ldcm$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldcm$c; METHOD a getTranslations (Lex;)Ldcm$c; CLASS dcm$d NeighborOrientation FIELD a DOWN Ldcm$d; FIELD b UP Ldcm$d; FIELD c NORTH Ldcm$d; FIELD d SOUTH Ldcm$d; FIELD e WEST Ldcm$d; FIELD f EAST Ldcm$d; FIELD g FLIP_DOWN Ldcm$d; FIELD h FLIP_UP Ldcm$d; FIELD i FLIP_NORTH Ldcm$d; FIELD j FLIP_SOUTH Ldcm$d; FIELD k FLIP_WEST Ldcm$d; FIELD l FLIP_EAST Ldcm$d; FIELD m shape I FIELD a colorMap Lcnt; METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lazw;Lboh;Les;IZLcmw;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lazw;Lboh;Les;Lcmw;Ljava/util/List;[FLjava/util/BitSet;Ldcm$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a updateShape (Lazw;Lboh;Les;[ILex;[FLjava/util/BitSet;)V ARG 3 state ARG 4 vertexData ARG 5 facing ARG 6 faceShape METHOD a tesselate (Lazw;Ldmi;Lboh;Les;Lcmw;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lboh;Ldmi;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a render (Ldmi;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Ldmi;Lboh;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b tesselateSmooth (Lazw;Ldmi;Lboh;Les;Lcmw;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lazw;Ldmi;Lboh;Les;Lcmw;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides