CLASS azx METHOD E isBlockLoaded (Leq;)Z ARG 1 pos METHOD a getClosestPlayer (DDDDLjava/util/function/Predicate;)Lapr; METHOD a getClosestPlayer (DDDDZ)Lapr; METHOD a isAreaLoaded (IIIIIIZ)Z ARG 1 minX ARG 2 minY ARG 3 minZ ARG 4 maxX ARG 5 maxY ARG 6 maxZ METHOD a isChunkLoaded (IIZ)Z METHOD a getClosestPlayer (Lafv;D)Lapr; METHOD a getTop (Lbqx$a;II)I ARG 1 type ARG 2 x ARG 3 z METHOD a getTopPosition (Lbqx$a;Leq;)Leq; ARG 1 type ARG 2 xz METHOD a isAreaLoaded (Lbys;Z)Z METHOD a isAreaLoaded (Leq;IZ)Z ARG 1 center ARG 2 radius METHOD a isAreaLoaded (Leq;Leq;)Z ARG 1 min ARG 2 max METHOD a isAreaLoaded (Leq;Leq;Z)Z ARG 1 min ARG 2 max METHOD a getEmittedStrongRedstonePower (Leq;Lev;)I ARG 1 pos ARG 2 facing METHOD b getClosestSurvivalPlayer (Lafv;D)Lapr; METHOD b isAir (Leq;)Z ARG 1 pos METHOD b isBlockLoaded (Leq;Z)Z ARG 1 pos METHOD d getWorldBorder ()Lbpa; METHOD e isAreaLoaded (Leq;I)Z ARG 1 center ARG 2 radius METHOD r_ getSeaLevel ()I