CLASS ui METHOD E getChunkProvider ()Lbph; METHOD a getClosestPlayer (DDDDLjava/util/function/Predicate;)Lapr; METHOD a getBlockState (III)Lbnh; ARG 1 x ARG 2 y ARG 3 z METHOD a getChunk (IILbpi;)Lbpc; ARG 1 chunkX ARG 2 chunkZ METHOD a isChunkLoaded (IIZ)Z METHOD a spawnEntity (Lafv;)Z ARG 1 entity METHOD a getLightLevel (Lbac;Leq;)I ARG 1 type ARG 2 pos METHOD a getTop (Lbqx$a;II)I ARG 1 type ARG 2 x ARG 3 z METHOD a getFluidState (Leq;)Lcbl; ARG 1 pos METHOD a updateNeighbors (Leq;Lbet;)V METHOD a getEmittedStrongRedstonePower (Leq;Lev;)I ARG 1 pos ARG 2 facing METHOD a getEntities (Ljava/lang/Class;Lcii;Ljava/util/function/Predicate;)Ljava/util/List; ARG 1 entityClass METHOD b isAir (Leq;)Z ARG 1 pos METHOD c getBiome (Leq;)Lbaq; ARG 1 pos METHOD d getWorldBorder ()Lbpa; METHOD d getBlockEntity (Leq;)Lbll; ARG 1 pos METHOD f getLocalDifficulty (Leq;)Laen; ARG 1 pos METHOD g getLevelProperties ()Lcer; METHOD i getSaveHandler ()Lces; METHOD m getRandom ()Ljava/util/Random; METHOD r_ getSeaLevel ()I METHOD s_ getSeed ()J