CLASS dko net/minecraft/client/render/block/BlockModelRenderer CLASS dko$a NeighborData FIELD a DOWN Ldko$a; FIELD b UP Ldko$a; FIELD c NORTH Ldko$a; FIELD d SOUTH Ldko$a; FIELD e WEST Ldko$a; FIELD f EAST Ldko$a; FIELD g faces [Lfa; FIELD h nonCubicWeight Z METHOD a getData (Lfa;)Ldko$a; CLASS dko$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lbgf;Lbuy;Lev;Lfa;[FLjava/util/BitSet;)V CLASS dko$c Translation FIELD a DOWN Ldko$c; FIELD b UP Ldko$c; FIELD c NORTH Ldko$c; FIELD d SOUTH Ldko$c; FIELD e WEST Ldko$c; FIELD f EAST Ldko$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldko$c; METHOD a getTranslations (Lfa;)Ldko$c; CLASS dko$d NeighborOrientation FIELD a DOWN Ldko$d; FIELD b UP Ldko$d; FIELD c NORTH Ldko$d; FIELD d SOUTH Ldko$d; FIELD e WEST Ldko$d; FIELD f EAST Ldko$d; FIELD g FLIP_DOWN Ldko$d; FIELD h FLIP_UP Ldko$d; FIELD i FLIP_NORTH Ldko$d; FIELD j FLIP_SOUTH Ldko$d; FIELD k FLIP_WEST Ldko$d; FIELD l FLIP_EAST Ldko$d; FIELD m shape I FIELD a colorMap Lcvh; FIELD b brightnessCache Ljava/lang/ThreadLocal; FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal; METHOD a enableBrightnessCache ()V METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lbgf;Lbuy;Lev;IZLctw;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lbgf;Lbuy;Lev;Lctw;Ljava/util/List;[FLjava/util/BitSet;Ldko$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a updateShape (Lbgf;Lbuy;Lev;[ILfa;[FLjava/util/BitSet;)V ARG 3 state ARG 4 vertexData ARG 5 facing ARG 6 faceShape METHOD a tesselate (Lbgf;Ldve;Lbuy;Lev;Lctw;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lbuy;Ldve;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a render (Ldve;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Ldve;Lbuy;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b disableBrightnessCache ()V METHOD b tesselateSmooth (Lbgf;Ldve;Lbuy;Lev;Lctw;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lbgf;Ldve;Lbuy;Lev;Lctw;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides ARG 8 seed