CLASS none/alj net/minecraft/block/BlockCauldron FIELD a LEVEL Lnone/atb; FIELD b BOTTOM_BOX Lnone/bcs; FIELD c NOTH_BOX Lnone/bcs; FIELD d SOUTH_BOX Lnone/bcs; FIELD e EAST_BOX Lnone/bcs; FIELD f WEST_BOX Lnone/bcs; METHOD a deserializeState (I)Lnone/asm; ARG 0 meta METHOD a getPickStack (Lnone/aiw;Lnone/cn;Lnone/asm;)Lnone/aes; ARG 0 world ARG 1 pos ARG 2 state METHOD a (Lnone/aiw;Lnone/cn;Lnone/asm;I)V ARG 0 world ARG 1 pos ARG 2 state METHOD a activate (Lnone/aiw;Lnone/cn;Lnone/asm;Lnone/aam;Lnone/rb;Lnone/cu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a (Lnone/aiw;Lnone/cn;Lnone/asm;Lnone/sg;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 entity METHOD a getDropItem (Lnone/asm;Ljava/util/Random;I)Lnone/aeq; ARG 0 state ARG 1 random ARG 2 fortune METHOD a addBoundingBoxes (Lnone/asm;Lnone/aiw;Lnone/cn;Lnone/bcs;Ljava/util/List;Lnone/sg;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 mask ARG 4 list ARG 5 entity METHOD b createStateFactory ()Lnone/asn; METHOD b (Lnone/aja;Lnone/cn;)Z ARG 0 view ARG 1 pos METHOD b (Lnone/asm;)Z ARG 0 state METHOD b getBoundingBox (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/bcs; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Lnone/asm;)Z ARG 0 state METHOD c getComparatorInput (Lnone/asm;Lnone/aiw;Lnone/cn;)I ARG 0 state ARG 1 world ARG 2 pos METHOD e serializeState (Lnone/asm;)I ARG 0 state METHOD h (Lnone/aiw;Lnone/cn;)V ARG 0 world ARG 1 pos METHOD v hasComparatorInput (Lnone/asm;)Z ARG 0 state